Author Topic: Star Wars renders  (Read 5123 times)

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Offline KillMeNow

  • The Empire Lives
  • 28
starting with an exploding x-wing - its not brillaint i'ms till workign on how to do explosions but not a bad start

 

expect x-wings firing torpedos and lasers next =)- sadly i must report the model isn't mine got it from theforce.net there is a better one but i wanted faster render times so for explsoions i just used that one
ARGHHH

 

Offline KillMeNow

  • The Empire Lives
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here one of lasers being fire and with the better model - i know the engine glows are to bright buti cant be bother to rerender it just for that well not at the mo anyway got the torpedos to do now

 
ARGHHH

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Looks nice dude

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Offline aldo_14

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Quote
Originally posted by darkage:
Looks nice dude  



 

Offline DragonClaw

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hella coolâ„¢

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Offline KillMeNow

  • The Empire Lives
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hopeless situation

 
ARGHHH

 

Offline Jabu

  • One of our many cases
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The explosion could use particles and a bright center. The engine glows look very cool, but aren't X-Wing lasers bright red?

That X-Wing needs a tactical update. Unless it's shooting at a turbolaser or tractor beam, I'd say it should aim for the shield generators  

 

Offline Warlock

  • Death Angel
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LOL Makes me think back to a few years ago when XWA came out and I first started DeathAngel Squadron (b4 we moved to FS2). Man I tell ya,..some fun missions in those days especially after we got our hands on the custom mission editter  

Still nothing like taking out a pair of ISD 2s with nothing but a wing of X Wings  

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Offline Nico

  • Venom
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Quote
Originally posted by Warlock:
LOL Makes me think back to a few years ago when XWA came

I don't think XWA is that old lol (XWA gots the most ridiculous capship explosions ever, btw, shame on LucasArt for that)
on the first pic, give the spheres you used 50% self illumination and transparency falloff, will look better (that's how i was doing my explosions before   )
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Offline Sandwich

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Quote
Originally posted by Warlock:
LOL Makes me think back to a few years ago when XWA came out...

Freespace 2 copyright: 1999. Hmmm...  


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Offline Warlock

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Quote
Originally posted by sandwich:
Freespace 2 copyright: 1999. Hmmm...  


And being it's nearly 2002 ....99 IS a few years ago  

:lol

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Offline KillMeNow

  • The Empire Lives
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minor improvement to the explosion

 
ARGHHH

 

Offline KillMeNow

  • The Empire Lives
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using more firepower than was needed

 
ARGHHH

 

Offline Eishtmo

  • The one and only
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Ships usually break up as they explode, you might want to try playing with that to make them a bit better.  Different angles would be nice as well.

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Offline NeoHunter

  • Primo Novus Venator
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I agree. Maybe you can make the wings of the X-Wing break off in different directions and the cockpit canopy bursting outward with additional flames coming out from there, suggesting that the pilot of the X-Wing met a fiery death.

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Offline Vertigo1

  • 'Scaper
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And turn on anti-aliasing!  That'll get rid of all the jaggies!

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Offline NeoHunter

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Why don't you do a render of a TIE Defender chasing an A-Wing??? Lasers flying...a Star Destoyer and a Mon Calamari cruiser having a slugfest in the background too....

Is that too much??

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Offline KillMeNow

  • The Empire Lives
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no anti aliasing cause volumetrics take long enough to render as it is but  more angles and more ships aren't to much to ask - i'm doing an x-wing being chased by a tie interceptor low over the hull of an isd
ARGHHH

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
That would be cool!