Author Topic: FRED Help Needed (Event triggering)  (Read 5666 times)

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Offline karajorma

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Re: FRED Help Needed (Event triggering)
Yep. :)
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Offline Slasher

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Re: FRED Help Needed (Event triggering)
Okay, thanks for the help you two.   :cool:

 

Offline karajorma

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Re: FRED Help Needed (Event triggering)
Well, I got three ships to jump out which is a big improvement over having all of them fly away, but it only worked once.  I thought a lack of a key-reset might be the culprit so I put it in the above event thinking it would reset whenever 1 was pressed but it still wouldn't come through. 

Odd. I just built a mission to test that and it worked fine with both the most recent CVS (using random-multiple-of) and the 02/02-06 build (using random-of) and it worked fine with both.

Are you using a very recent CVS build? Be warned that any mission built using random-of to do this will break as soon as you start using a build that supports random-multiple-of since that does what random-of appeared to do in earlier builds. More info on the subject is here.
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Offline Slasher

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Re: FRED Help Needed (Event triggering)
I used the 2-27 build of FSO for my test.  Just to clarify, the variable was a regular number variable, there was no repeat count, and I used the first event you listed above, the one without the key-reset. 

  

Offline karajorma

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Re: FRED Help Needed (Event triggering)
Give this mission a try. Press 1. Three ships should jump out.

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Offline Slasher

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Re: FRED Help Needed (Event triggering)
I've downloaded it but have yet to take a look at it.  Thanks in any event for the test mission though.  :yes:

 

Offline karajorma

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Re: FRED Help Needed (Event triggering)
Shouldn't take more than a minute to test. Press 1 and see if the ships jump out :)

I'd already made the test mission anyway so I figured it's a good idea to see if you can reproduce your problem with my mission :)
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