I'm trying to get my models ready so I can give them out. But one of the problems I've run across is the engine glows no longer appear. The engines PCS report as:
Thruster Properties: $engine_subsystem=$engine01
Radius: 2
Location(3,-.7,-11.5)
Normals (0,0,0)
the table entry is:
#Ship classes
; Raptor
$Name: Raptor
$Short name: Raptor
$Species: Terran
+Type: XSTR("Heavy Assault", -1)
+Maneuverability: XSTR("Low", -1)
+Armor: XSTR("Heavy", -1)
+Manufacturer: XSTR("McDonald Douglas", -1)
+Description: XSTR(" ", -1)
$end_multi_text
+Tech Description: XSTR("", -1)
$end_multi_text
+Length: 35 m
+Gun Mounts: 8
+Missile Banks: 3
$POF file: raptor.pof
$Detail distance: (0, 90, 180, 500)
$Show damage: YES
$Density: 1
$Damp: 0.25
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 85.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 4.0, 4.4, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.6
$Forward decel: 1.3
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Meson cannon" "Nova Cannon" ) ("Plasma Cannon") ("Tachyon Cannon")
$Allowed Dogfight PBanks: ( "Meson Cannon" "Nova Cannon" ) ("Plasma Cannon") ("Tachyon Cannon")
$Default PBanks: ( "Nova Cannon" "Plasma Cannon" "Tachyon Cannon")
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" ) (
"Rockeye" "Tempest" "Harpoon" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" ) ("Stiletto II" )
$Allowed Dogfight SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" ) (
"Rockeye" "Tempest" "Harpoon" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" ) ("Stiletto II" )
$Default SBanks: ( "Trebuchet" "Hornet" "Stiletto II" )
$SBank Capacity: ( 25, 50, 75 )
$Shields: 620
$Shield Color: 100 100 255
$Power Output: 6
$Max Oclk Speed: 110.0
$Max Weapon Eng: 250.0
$Hitpoints: 500
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database" "show ship")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 130.0
+Aburn For accel: 0.75
+Aburn Fuel: 350.0
+Aburn Burn Rate: 75.0
+Aburn Rec Rate: 20.0
$Countermeasures: 45
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-04
$Ship_icon: iconfighter2t-04
$Ship_anim: ssfighter2t-04
$Ship_overhead: loadfighter2t-04
$Score: 24
$Trail:
+Offset: 3.07, -.74, -11.598 ;2.7 4.3 -9.45
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -3.07, -.74, -11.598 ; -2.7 4.3 -9.45
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
;$Subsystem: sensors, 10,0.0
;$Subsystem: communications, 10,0.0
;$Subsystem: weapons, 10,0.0
;$Subsystem: navigation, 10,0.0
;$Subsystem: engine, 35,0.0
#end