Author Topic: First release  (Read 3869 times)

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Alright, rapidshare finally uploaded the file.

raptor.rar comes with two file:
          raptor.vp       = contains data specific to this model (model pof and main textures)
          additional.vp = contains shared data that this model and future releases will use (common textures like cockpit, weapons, and sounds...)

Also included is a couple of missions (a modified Lion at the Door, letting you fly the raptor and a simple viewing map)

Models specs:
  • 35meters
  • LOD 0 = 2320 polys according to truespace
  • LOD 1 = 1458
  • LOD 2 = 616
  • 2 main textures used (512*512 and 1024*1048 at LOD 0) each halving for each additional lod
  • 8? small additional shared textures (cockpit, pilot, glass....etc)
  • This model was based off the if I remember correctly, the Homeworld's WC Raptor mod.
  • Designed to be similar to the Hercules 2, a heavy assault craft and/or disarming capship attack followed by bomber runs.
  • Carries 3 gun mounts (4,2,2)
  • Carries 3 missile mounts (1, 2, 21)

Enjoy

(Theres a problem with VPMage, somehow it didn't compact the vp file leaving a huge wasted space in it.
http://rapidshare.de/files/14645052/Raptor.rar.html

New updated version is here:
http://rapidshare.de/files/14820227/Raptor.rar.html






« Last Edit: March 06, 2006, 04:14:17 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Starman01

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Really nice design. I would however decrease the glow on those intakes behind the cockpit a little. But besides that  :yes:
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Cobra

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Really nice design. I would however decrease the glow on those intakes behind the cockpit a little. But besides that :yes:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Roanoke

  • 210
Not really a fan of the shape but well done in getting a project completed.  :)

 
Ok I think I got the brightness worked out, getting the glow on the hull wasn't too hard, just lower the light settings and rebake, but the intakes were another matter.

Anything else I should fix before re-releasing it?

Which one do you like better? (I kinda like the brighter one)

That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

  

Offline Flipside

  • əp!sd!l£
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I prefer the lighter one too, the other one screams 'adjusted textures' to me :)

 

Offline Taristin

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Ditto.
Freelance Modeler | Amateur Artist

 
lighter = brighter (aka the top one)?

Messing with the brightness/contrast kept making things worse. 
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

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Yup, I'd say go for the top one personally :)

 

Offline Starman01

  • 213
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    • Wing Commander Saga
Well, taste is different :) I like the new version more, now you can see some structures in the intake.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Grug

  • 211
  • From the ashes...
Nicely done. :yes: :D

Yeah, I'd go with the brighter ones too.

Where are you spending all those polys btw the count seems a little high, would you mind showing a wireframe version? :)
*is too lazy to download* :p

 
I seem to be missing a lod level, theres 4 right? (0-3)
Max reports LOD 0 - 2228 1 - 1454 2 - 180 now after I did a little rework.
Most of my fighters are in the 2000 range at lod 0 and usually halving at each additional lod. The cockpt is about 512 polys which gets removed, along with guns at LOD 1.

That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Cobra

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I think it goes LOD0, LOD1, LOD2, LOD3, and LOD4. i forget, and i don't want to bother redownloading modelview atm.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline bfobar

  • 28
Dude, you need a big modded campaign for all of these wonderful ships to play in.

 

Offline Taristin

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I'm not a fan of how the wings intersect with the rounded deflectors on the sides. Should really not be like that, ideally.
Freelance Modeler | Amateur Artist

 
Z-buffer fighting problems?  I haven't noticed this in a long time.


I can't find the model that I used as a starting point. Quick search got me this, close but definetly not what I started out with.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

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I'm not a fan of how the wings intersect with the rounded deflectors on the sides. Should really not be like that, ideally.

I'm not certain, but I'm pretty sure the FSO has no problems at all with 2 models intersecting like that as long as you don't have interesecting points, which tends to the lead to the zig-zag of doom across the intersection. I'd need one of the coders to verify that though. If I'm right, it actually opens the door to a lot of modelling possibilities.

 

Offline aldo_14

  • Gunnery Control
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I think it goes LOD0, LOD1, LOD2, LOD3, and LOD4. i forget, and i don't want to bother redownloading modelview atm.
:nod:
LOD 1-4 are the display lods, and there is a futher detail lod (0 in modelview) for the debris model.  Conbfusingly, I've always referred to it as LOD0-3 for the display ones (because all the convertors use a detail0, etc, naming convention with 'debris' or somesuch for the .... debris)

 

Offline Taristin

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I'm not a fan of how the wings intersect with the rounded deflectors on the sides. Should really not be like that, ideally.

I'm not certain, but I'm pretty sure the FSO has no problems at all with 2 models intersecting like that as long as you don't have interesecting points, which tends to the lead to the zig-zag of doom across the intersection. I'd need one of the coders to verify that though. If I'm right, it actually opens the door to a lot of modelling possibilities.

's not really my argument though... Lighting looks off from it (as the specular goes straight through the plane). Also, I, personally, think it's a sloppy way of doing things. Personaly opinion, I guess on that part, but the lighting, never the less, shows up differently, and doesn't look right ot me.
Freelance Modeler | Amateur Artist

 

Offline Roanoke

  • 210
's not really my argument though... Lighting looks off from it (as the specular goes straight through the plane). Also, I, personally, think it's a sloppy way of doing things. Personaly opinion, I guess on that part, but the lighting, never the less, shows up differently, and doesn't look right ot me.

especially in the tech room view. doubt if you'd really notice in-game tho.