OK, this is sounding like the patch isn't actually installed. The patch includes the properly resized maps for the ships you've mentioned. You should also experience this with the G.O.D. Sat, the Drazi Firehawk, and the lower LODS of the different Aurora variants. I want to make absolutely sure. In the c:\Program Files\The Babylon Project\ directory (assuming you installed the game there), you should have the following VP's (as well as others but they aren't important for this situation) B5-Core-3_3.vp, and just above that (assuming you've properly installed the patch and you've got your directory displaying in alphabetical order) B5-A-Patch-3.3a.VP. If you have these 2 files properly installed, and you're still seeing missing textures on ships, here's one last thing I can think of. Open the FS2 launcher and select the "features" tab, then under the "list type" option, select "Troubleshoot". Scroll down to the "don't use cached index buffers (IBX)" option and check that box. Run the game and open one of the offending models in the techroom or in the lab. You'll notice that it takes longer to render, as its creating an ibx on the fly for all models you're viewing. If the models appear as normal, then the ibx file that its been using is corrupt somehow. In that event, exit the program and find the ibx for the offending model file in the "data\cache" directory, and delete it. Then, reopen either the game (once you've unchecked the no-IBX box) or FRED and attempt to view that model again. It should then be viewable properly. If you got the errors even with IBX caching disabled, then I'm stumped.