Author Topic: Inferno and MP  (Read 1362 times)

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Offline Qwer

  • 28
  • If it bleeds, I can mod it
As i see it, Inferno R2 has got great potential in MP. Variety of fighters, bombers and capships, each different and used in many ways, would boost MP and contribute a lot to tactic and teamwork. Cut version would ruin all hopes for it. :(

Now here's the question: is it possible to modify FS2 so ballistic ammo gauge and other SCP features would work in multi?
If in your opinion there's no difference beetwen "Master Game" and "Game Master", I can only feel for you.

  

Offline Qwer

  • 28
  • If it bleeds, I can mod it
Post under post because almost 2 days passed and get attention.
Please do something with it. Many Polish Freespace MPers count on it.
If in your opinion there's no difference beetwen "Master Game" and "Game Master", I can only feel for you.

 

Offline Goober5000

  • HLP Loremaster
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Now here's the question: is it possible to modify FS2 so ballistic ammo gauge and other SCP features would work in multi?

Yes, but it's difficult.  Not sure how much extra effort it would require.