I am planning on having the player in my campiagn fly in the SB Seraphim (mayby some other shivan craft, too). So I spent forever trying to edit the tables (with a backup, of course) to make an exact copy of that ship (along with the Shivan Light Laser), except player useable. When I try it, It crashes. I'm stumped. I looked at that one guide to tables somewhere (sorry, I forget where) but that didn't help. Any suggestions?
ohh yeah, heres a copy of the table entry that I made:
$Name: SB Seraphim (terrans)
$Short name: SBomb10
$Species: Terran
+Type: XSTR("Heavy bomber", 2993)
+Maneuverability: XSTR("Nothing to brag about", 2994)
+Armor: XSTR("Very Heavy", 2995)
+Manufacturer: XSTR("The Shivans", 2996)
+Description: XSTR(" A Shivan bomber ", 2997)
$end_multi_text
+Tech Description:
XSTR( "This is a version of the SB Seraphim modified to accomadate Terran Piolts.", 2998)
$end_multi_text
+Length: 16 m
+Gun Mounts: 3
+Missile Banks: 4
$POF file: bomber10.pof
$Detail distance: (0, 250, 400, 1200)
$Show damage: YES
$Density: 2
$Damp: 0.2
$Rotdamp: 0.5
$Max Velocity: 19.0, 19.0, 90.0
$Rotation time: 6.0, 6.0, 6.0
$Rear Velocity: 12.0
$Forward accel: 2.5
$Forward decel: 2.0
$Slide accel: 2.0
$Slide decel: 2.0
$Expl inner rad: 75.0
$Expl outer rad: 150.0
$Expl damage: 25.0
$Expl blast: 1500.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Shivan Light Laser" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "Subach HL-7" "UD-8 Kayser" "UD-8 Kayser" )
$Default PBanks: ( "Shivan Light Laser" "Shivan Light Laser" "Shivan Light Laser" )
$Allowed SBanks: ( "Trebuchet" "Rockeye" "Tempest" "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" "Cyclops" )
$Allowed Dogfight SBanks: ( "Trebuchet" "Rockeye" "Tempest" "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" )
$Default SBanks: ( "Trebuchet" "Cyclops" "Cyclops" "Trebuchet" )
$SBank Capacity: ( 40, 40, 80, 80 )
$Shields: 900
$Shield Color: 255 92 92
$Power Output: 4.0
$Max Oclk Speed: 90.0
$Max Weapon Eng: 100.0
$Hitpoints: 500
$Flags: ( "player_ship" "default_player_ship" "bomber" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 150.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 75
$Scan time: 2000
$EngineSnd: 133 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -45
$Closeup_zoom: 0.55
$Shield_icon: shieldbs-02
$Ship_icon: iconbomber05
$Ship_anim: ssbomber05
$Ship_overhead: loadfighter2s-02
$Score: 14
$Trail:
+Offset: 0.0 -8.43 -4.03
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -9.98 1.32 -5.39
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 9.98 1.32 -5.39
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -16.15 -18.25 -9.2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 16.15 -18.25 -9.2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: turret01,5,1.0
$Default PBanks: ( "Shivan Light Laser" )
$Subsystem: turret02,5,1.0
$Default PBanks: ( "Shivan Light Laser" )
$Subsystem: sensors, 10,0.0
$Subsystem: communication, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 5,0.0
And heres the Shivan Light Laser in case it's that:
; ----------------------------------------------------------------------------------
; Shivan Laser
;
$Name: @Shivan L. Laser (terrans) ;; the anti-subsystem weapon
+Title: XSTR("Shivan small laser", 3258)
+Description:
XSTR(
"Shivan gun
Shoot things", 3259)
$end_multi_text
+Tech Title: XSTR("Shivan small laser", 3260)
+Tech Anim: Tech_Akheton_SDG
+Tech Description:
XSTR(".", 3261)
$end_multi_text
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 7.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 450.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.3 ;; in seconds
$Damage: 10 ;; Note, as a puncture weapon, hull damage is reduced by 75%. Base amount done to subsystems.
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 2.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 100 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("in tech database" "player allowed" "")
$Icon: iconScalpel
$Anim: Scalpel
$Impact Explosion: none
Thanks in advance.