Yes. I'm only trying to get the 2 forward cannons to work. I'm content to leave the other guns as turrets. The table file for the ship is as follows:
$POF file: cruiser2t.pof
$Detail distance: (0, 850, 1500, 5500)
$Show damage: YES
$Density: 10
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 40.0
$Rotation time: 20.0, 20.0, 16.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 750.0
$Expl damage: 200.0
$Expl blast: 11000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 400.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "Subach HL-7" "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks: ( "Subach HL-7" "Subach HL-7" ) <---------------------[edit: modified to operate as 2 separate cannons now]
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 65.0
$Max Weapon Eng: 100.0
$Hitpoints: 38000
$Flags: ( "player_ship" "default_player_ship" "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -315
$Closeup_zoom: 0.5
$Score: 500
$Subsystem: turret01,2.0,1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret02,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret03,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret04,2.0,1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret05,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret06,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret07,2.0,1.0
$Default PBanks: ( "SGreen" )
$Subsystem: turret08,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret09,2.0,1.0
$Default PBanks: ( "SGreen" )
$Subsystem: turret10,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: engine, 5,0.0
$Engine Wash: Default100
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
EDIT: I think I fixed my problem. I had to change player profiles and it worked. But my earliera fix, I only had the gun firing from one side. I exited, made the 2 firing points into one. Now it won work again, even though the weapon shows up where its suppose to. I hit SPACEBAR, and nothing.
EDIT2: DOH! CTRL is primary fire! I could still use pointers however. Still trying to get this to work...particularly since I'd like to make it where in the campaign your ship, now a much larger vessel, should be engaged by the main guns of opposing warships. I changed the tag...