Can't post the entire thing because it exceeds the maximum allowed characters. But the main table is simply Inferno's ships.tbl minus the Earth entry.
Here's the tbm file with the additional ships:
#Ship Classes
$Name: Nightmare Fighter
$Short name: NFighter1
$Species: Shivan
+Tech Description:
XSTR(
"The Nightmare fighter is more commonly referred to as a 'swarmer'. Small, weak, but well armed and agile, these fighters can overwhelm foes in seconds when used in swarms of 6 or 12. One on one, these fighters are inferior to GTVA fighters, but the Nightmares appear to create and deploy them at a massive rate and seem little bothered by massive casualties incurred. The GTVI has theorised that these fighters may be advanced drones, but this cannot be confrimed until one is captured.", 3142)
$end_multi_text
$POF file: nfighter01.pof
$ND: 50 241 50
$ND: 40 230 40
$ND: 28 217 28
$ND: 48 239 48
$Detail distance: (0, 200, 600, 700)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.2
$Max Velocity: 25.0, 25.0, 95.0
$Rotation time: 3.0, 3.0, 3.0
$Rear Velocity: 25.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 2.0
$Slide decel: 2.0
$Expl inner rad: 15.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Default PBanks: ( "Kayser ADV" )
$Default SBanks: ( "Hornet")
$SBank Capacity: ( 100 )
$Shields: 200
$Shield Color: 255 64 255
$Power Output: 1.5
$Max Oclk Speed: 120.0
$Max Weapon Eng: 100.0
$Hitpoints: 75
$Flags: ( "fighter" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 195.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 70.0
+Aburn Rec Rate: 25.0
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 132
$Closeup_pos: 0.0, 0.0, -28
$Closeup_zoom: 0.5
$Shield_icon: shield-f11
$Score: 15
$Trail:
+Offset: 0.255 -3.76 2.7
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0.66 -3.76 2.7
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -4.49 4.079 2.64
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 5.37 4.1 2.6
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 5,0.0
$Name: Nightmare Bomber
$Short name: NBomber1
$Species: Shivan
+Tech Description:
XSTR(
"The Nightmare bomber is the most dangerous type of bomber we have ever encountered. It appears to use a beam weapon on it's front 'prongs', capable of piercing ships hulls and easily penetrating shields.. Although slow and unwieldy, the bombers massive firepower and heavy armour make it a serious threat to even destroyer class ships. The GTVI is continuing to research into the Nightmare beam technology in an attempt to counteract.", 3148)
$end_multi_text
$POF file: nbomber1.pof
$Detail distance: (0, 250, 400, 1200)
$Show damage: YES
$Density: 2
$Damp: 0.15
$Rotdamp: 0.4
$Max Velocity: 20.0, 20.0, 80.0
$Rotation time: 7.0, 7.0, 7.0
$Rear Velocity: 35.0
$Forward accel: 1.0
$Forward decel: 1.5
$Slide accel: 1.0
$Slide decel: 1.0
$Expl inner rad: 75.0
$Expl outer rad: 150.0
$Expl damage: 25.0
$Expl blast: 1500.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Default PBanks: ("Shivan ultra Laser")
$Default SBanks: ("Shivan MegaBomb" "Shivan Cluster")
$SBank Capacity: ( 20, 20 )
$Shields: 1000
$Shield Color: 255 64 255
$Power Output: 5.5
$Max Oclk Speed: 85.0
$Max Weapon Eng: 120.0
$Hitpoints: 350
$Flags: ( "bomber" )
$AI Class: nightmareBomber
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 130.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 70.0
+Aburn Rec Rate: 25.0
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 133
$Closeup_pos: 0.0, 0.0, -65
$Closeup_zoom: 0.55
$Shield_icon: shieldNBomber1
$Score: 14
$Trail:
+Offset: 0 6.7 -28.4
+Start Width: 0.45
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 -6.7 -28.4
+Start Width: 0.45
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 8.6 -0.7 -28.4
+Start Width: 0.45
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -8.6 -0.7 -28.4
+Start Width: 0.45
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: turret01, 15, 1.0
$Default PBanks: ( "NBeamFighter" )
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 5,0.0
$Name: Nightmare Destroyer
$Short name: NCorvette
$Species: Shivan
+Tech Description:
XSTR(
"The Nightmare destroyer is the most powerful destroyer class ship ever encountered by the GTVA. It is believed to only have a limited fighter capacity, with close support provided by strike carriers with swarms of escort fighters. This class of ship should only be engaged if it is absolutely necessarry.", 3134)
$end_multi_text
$POF file: ndestroyer.pof
$Detail distance: (0, 4500, 9000, 25000 )
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 3.5
$Max Velocity: 0.0, 0.0, 10.0
$Rotation time: 450.0, 450.0, 450.0
$Rear Velocity: 0.0
$Forward accel: 50.0
$Forward decel: 20.0
$Slide accel: 5.0
$Slide decel: 5.0
$Expl inner rad: 1500.0
$Expl outer rad: 10000.0
$Expl damage: 150.0
$Expl blast: 1000.0
$Expl Propagates: YES
$Shockwave Speed: 1500.0
$Shockwave Count: 8
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 45.0
$Max Weapon Eng: 100.0
$Hitpoints: 500000
$Flags: ( "supercap" "in tech database" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137
$Closeup_pos: 0.0, 0.0, -1860
$Closeup_zoom: 0.5
$Score: 50000
$Subsystem: turret01,1.5,1.5
$Default PBanks: ("HRed")
$Subsystem: turret02,1.5,1.5
$Default PBanks: ("HRed")
$Subsystem: turret03,1.5,1.5
$Default PBanks: ("HRed")
$Subsystem: turret04,1.5,1.5
$Default PBanks: ("HRed")
$Subsystem: turret05,1.5,1.5
$Default PBanks: ("HRed")
$Subsystem: turret06,1.5,1.5
$Default PBanks: ("HRed")
$Subsystem: turret07,1.5,1.5
$Default PBanks: ("HRed")
$Subsystem: turret08,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret09,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret10,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret11,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret12,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret13,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret14,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret15,1.5,1.5
$Default PBanks: ("MRed")
$Subsystem: turret16,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret17,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret18,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret19,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret20,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret21,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret22,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret23,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret24,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret25,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
;;$Subsystem: turret26,0.5,1.5
;; $Default PBanks: ("LRed")
;;missing!!!
$Subsystem: turret27,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret28,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret29,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret30,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret31,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret32,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret33,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret34,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret35,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret36,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret37,0.5,0.25
$Default PBanks: ("SAAA")
$Subsystem: turret38,0.5,0.75
$Default PBanks: ("SAAA")
$Subsystem: turret39,0.5,0.75
$Default PBanks: ("SAAA")
$Subsystem: turret40,0.5,0.75
$Default PBanks: ("SAAA")
$Subsystem: turret41,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret42,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret43,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret44,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret45,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret46,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret47,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret48,0.5,0.25
$Default PBanks: ("Shivan Rapid Laser")
$Subsystem: turret49,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret50,0.5,0.25
$Default PBanks: ("Shivan Ultra Laser")
$Subsystem: turret51,0.5,0.75
$Default PBanks: ("SAAA")
$Subsystem: turret52,0.5,0.75
$Default PBanks: ("SAAA")
$Subsystem: navigation, 15,0.0
$Subsystem: weapons, 25,0.0
$Subsystem: sensors, 15,0.0
$Subsystem: engine, 35,0.0
$Engine Wash: Default800
$Subsystem: communication, 10,0.0
$Subsystem: fighterbay, 20,0.0
$Name: SSG Annihilator
$Short name: Anialator
$Species: Shivan
+Type: XSTR("Fixed gun emplacement", 3170)
+Maneuverability: XSTR("Poor", 3171)
+Armor: XSTR("Heavy", 3172)
+Manufacturer: XSTR("RNI Systems", 3173)
+Description:
XSTR(
"Advanced sentry gun platform.", 3174)
$end_multi_text
+Tech Description:
XSTR("The SSG Annihilator appears to be more than a match for our Mjolnir RBC's. While it appears that the Annihilator has more beams fitted to its hull they are of lower calibure than the Mjolnir. In the event of a blockade of Annihilators they are to be removed as soon as possible.", 3175)
$end_multi_text
+Length: 36 m
+Gun Mounts: 0
+Missile Banks: 0
$POF file: SRBC.pof
$Detail distance: (0, 500, 1200, 3000)
$Show damage: YES
$Density: 1
$Damp: 0.35
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 100000.0, 100000.0, 100000.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 100.0
$Expl damage: 25.0
$Expl blast: 2000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ( )
$Default SBanks: ( )
$SBank Capacity: ( )
$Shields: 800
$Shield Color: 100 100 255
$Power Output: 4.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 100.0
$Hitpoints: 3500
$Flags: ( "cruiser")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 35
$Scan time: 2000
$EngineSnd: 127 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -300
$Closeup_zoom: .3
$Score: 17
$Subsystem: turret01,30,1.0
$Default PBanks: ( "AnnihilatorBeam" )
$Subsystem: turret02,30,1.0
$Default PBanks: ( "AnnihilatorBeam" )
$Subsystem: turret03,30,1.0
$Default PBanks: ( "AnnihilatorBeam" )
$Subsystem: turret04,30,1.0
$Default PBanks: ( "AnnihilatorBeam" )
$Subsystem: Weapons, 30, 8.0
$Name: GTVBS Archangel
$Short name: TBattle
$Species: Terran
+Tech Description:
XSTR("Work on the Archangel began on Earth, 10 Years after the isolation begun. Fearful of a new Shivan invasion the Earth Coulcil ordered a construction of a new warship. Work progressed slowly as with each new discovery gleaned from the analysis of the Lucifer debris, the design specifications were altered. When contact with Sol was reastablished and Earth re-joined the Alliance, the ship was still in early stages of construction. Designs were again re-drawn, but this time, the best minds in known space were brought together to implement the combined technologies and a new hull was laid shortly after. As a result, the Archangel is a technological marvel. Spanning at 4589 meters it's smaller then the Colossuss but it's armor is twice as strong and it's firepower incredible. For this the Archangle sacrificed it's fighterbay capacity. It can carry only 2 fighter squadrons, but it really doesn't need more as it's A/F defences are second to none. Classified as a battleship it is currently the only one of its class, with its sister ship, the Apocalypse, nearing completion.", -1)
$end_multi_text
$POF file: ArchangelB.pof
$Detail distance: (0, 4000, 12000, 22000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 200.0, 200.0, 200.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 500.0
$Expl outer rad: 7400.0
$Expl damage: 800.0
$Expl blast: 8500.0
$Expl Propagates: YES ; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 30.0
$Max Weapon Eng: 100.0
$Hitpoints: 1200000
$Flags: ( "supercap" "big damage" )
$AI Class: Major
$Afterburner: NO
$Countermeasures: 0
$Scan time: 6000
$EngineSnd: 106
$Closeup_pos: 0.0, 0.0, -4500
$Closeup_zoom: 0.5
$Score: 10000
;Huge dual rotation turrets
$Subsystem: Turret01a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: Turret02a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: Turret03a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: Turret04a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: Turret05a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: Turret06a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: Turret07a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: Turret08a, 5.0, 3.0
$Default PBanks: ( "Heavy Ion Cannon" "Heavy Ion Cannon" )
$Subsystem: TurretM01a, 4.0, 3.0
$Default SBanks: ( "TNM-01 Supernova" "TNM-01 Supernova" )
$Subsystem: TurretB1,0.833,1.0
$Default PBanks: ( "BFGreen" )
$Subsystem: TurretB2,0.833,1.0
$Default PBanks: ( "BFGreen" )
$Subsystem: TurretB3,0.833,1.0
$Default PBanks: ( "BFGreen" )
$Subsystem: TurretB4,0.833,1.0
$Default PBanks: ( "BFGreen" )
;---------------------
$Subsystem: turret09,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret10,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret11,0.833,1.0
$Default PBanks: ( "Gattling Turret" )
$Subsystem: turret12,0.833,1.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: turret13,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret14,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret15,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret17,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret18,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret19,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret20,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret21,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret22,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret23,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret24,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret25,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret26,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret27,0.833,1.0
$Default PBanks: ( "Gattling Turret" )
$Subsystem: turret28,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret29,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret30,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret31,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret32,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret33,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret34,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret35,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret36,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret37,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret38,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret39,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret40,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret41,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret42,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret43,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret44,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret45,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret46,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret47,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret48,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret49,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret50,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret51,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret52,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret53,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret54,0.833,1.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: turret55,0.833,1.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: turret56,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret57,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret58,0.833,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret59,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret60,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret61,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret62,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret63,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret64,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret65,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret66,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret67,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret68,0.833,1.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: turret69,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: turret70,0.833,1.0
$Default PBanks: ( "Terran Anti-Bomber Turret" )
$Subsystem: navigation, 3, 0.0
$Subsystem: communication, 3, 0.0
$Subsystem: weapons, 5, 0.0
$Subsystem: sensors, 5, 0.0
$Subsystem: fighterbay1, 0, 0.0
$Subsystem: fighterbay2, 0, 0.0
$Subsystem: engine01, 7, 0.0
$Engine Wash: Default2000
$Subsystem: engine02, 7, 0.0
$Engine Wash: Default1000
$Subsystem: engine03, 7, 0.0
$Engine Wash: Default1000
#End
And there you have it.