Author Topic: For the C&C Fans  (Read 2830 times)

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Well you could walk down near-vertical slopes and not fall, for one.

Now, y'see, it would never occur to me to test that.

Although there were some fairly steep slopes you had to walk up and down...
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Offline Ulala

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I already have every C&C, the first one was still the best.

Totally. And the real life videos? Can't be beat.
I am a revolutionary.

 

Offline Sandwich

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Original C&C: 9.5/10
Red Alert: 6/10
Tiberian Sun: 5/10 (never played Firestorm)
Red Alert 2: 8/10 (wacky fun)
Renegade: 8/10 (single-player was decent, but it really shined in multiplayer)
C&C: Generals: 8/10 (cool concepts; I'm a sucker for 3-sided games, like Dune 2, Emperor Battle for Dune, etc, Yuri's Revenge, etc)
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Roanoke

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why so low for TS ?

 

Offline Sandwich

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Because it partially sucked?
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Ulala

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  • Groooove Evening, viewers!
With TS, I more had the "we waited 6 years for this?" feeling.
I am a revolutionary.

 

Offline CP5670

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Yeah, TS was a decent game, but it fell far short of all the hype. I remember hearing about how great the voxel graphics engine was going to be and seeing the excellent explosion and lighting effects in the (doctored) pre-release screenshots, but the final game looked worse than C&C and RA in many ways and also ran like crap on computers of that time. The much-hyped skirmish AI also totally sucked, a little smarter but less effective than RA's AI, which was itself a moron. The multiplayer was quite good though. The sides were much better balanced than RA and I think that was the first game I played with built-in support for clans and clan games.

 

Offline Sandwich

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The problem with TS was two-fold: like Ulala said, it came too late to be impressive, which leads to the second "problem": Total Annihilation. ;7
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline IceFire

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I see it this way:

Original C&C: 8/10
Red Alert: 9/10
Tiberian Sun: 6/10
Red Alert 2: 7/10
Renegade: 6/10 (it had its very strong and involving moments but in other ways it was not all that good)
C&C: Generals: 9/10 (while it wasn't in the C&C universe....Generals was an awesome game in the style of C&C...it was a good way to build on the experience while changing things up a bit)
- IceFire
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Offline FireCrack

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For me

Original C&C: 9/10
Red Alert: 9/10
Tiberian Sun: 8/10
Red Alert 2: 7/10
Renegade: 6/10
C&C: Generals: 8/10
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Petrarch of the VBB

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Not giving them numerical scores because it's folly, but it's like this, from best to worst.

Red Alert
Red Alert 2
Tib Sun
C&C 1
Generals
Renegade

However, as Sarnie suggests, TA trounced the lot. And the sequel should be out later this year. So woo!.

 

Offline Nix

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Ok, I picked it up, and I must say, it is hella nice to have them all on one disc instead of having to swap out to play GDI/NOD, and it's actually quite well done.  Nice launcher page, and I could run CnC and RA1 without the DVD in the drive.  Didnt' really care about Generals that much.  Yeah, I feel it was a good purchase.  I've been playing CnC myself though. 

My order of favorites:
CnC 1 / Covert Ops (The Best. Ever.)
RA1 (Not quite the best, but much more to do than CnC1)
Generals/0 Hour (Fun, but I cant last in Multiplayer cause I ain't got the 'micro)
Renegade (I liked how they used some of the original death cries from CnC1 when you kill someone, other than that it feels like I'm playing Half Life 1.  This engine/game was released in 2002 and felt WORSE than Red Faction!)
Tiberian Sun/Firestorm  (It bored me to tears, what can I say)

I can't judge RA2 yet because I've got some wierd problems with it that I need to sort out.  Anytime the game goes to play back a voice (and only happens with voices) , the game hangs up for about 4-5 seconds, then plays the voice, then resumes normal gameplay.  I've heard that this did have some problems on XP, and if anyone knows what's up with it, I'd like to know so I could at least play it for a bit. 

 

Offline brozozo

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I played the C&C demo a lot as a child. Sadly, I never got the oppurtunity to give the full game a proper run-through. I loved the skirmish mode in RA. When it was introduced to me, I was in such awe of it. Again, I mostly ignored the campaigns. On the other hand, I've played RA2 with Yuri's Revenge extensively. I love it. I even picked up Renegade. I thought that was a great game as well. Although, I thought it was rather difficult escorting Dr. Mobius through an underground complex full of tiberium mutants. They give him power armor and one of the best weapons in the game, and he squanders it!

I thought Tiberian Sun was god awful, and so were its graphics. There's not much you can say about that game.

 

Offline StratComm

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The funny thing is, Tiberian Sun and RA2 used effectively the exact same graphics engine.  I've never heard the amount of complaining about RA2 in that sense as for TS.  What killed Sun, in my opinion, was the painfully slow rate that everything progressed at in-game, and the retarded queue limit for a game that relied on such massive forces.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Fineus

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The problem with TS was two-fold: like Ulala said, it came too late to be impressive, which leads to the second "problem": Total Annihilation. ;7
That and the doctored images of the in-game graphics that made it out to be much more impressive than it actually was.

I'd cope with an isometric, non-3D view if it actually looked impressive.

 

Offline brozozo

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The funny thing is, Tiberian Sun and RA2 used effectively the exact same graphics engine.  I've never heard the amount of complaining about RA2 in that sense as for TS.  What killed Sun, in my opinion, was the painfully slow rate that everything progressed at in-game, and the retarded queue limit for a game that relied on such massive forces.

Yeah, I read about that before RA2 came out. They made the right decision by using a whole palette of colors instead of just brown.

 

Offline Niroth

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C&C made the RTS genre what it is today, unfortunately EA effectively devoured and destroyed westwood, so no more C&C the way that would be intended  :blah:

CURSE YOU EA!!!!!!!!!!! (shakes fist at sky)

the mission i like is where you have to destroy cabal's core on FS, its all like "OMG! THOSE CYBORGE IDIOTS MADE THE CORE DEFENDER FROM THE USELESS PILE OF JUNK!" then you hve to destroy the monstrosity, best stradegy for that: rocketeers, they screw him up!
i also love the mission where you have to get EVA from the gdi, missions like that ROCK!
ok im done
napalm is nature's toothpaste

 

Offline CP5670

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TS doesn't have rocketeers. :confused: I just use a ton of artillery or disruptors against that thing, depending on which side I am.

[edit] never mind, I guess you mean the jumpjet guys.

 

Offline Kosh

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RA2 looked sooooooo much better than TS and it was ssssssooooooo much more interesting to play.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Ulala

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I dunno, I'm still really faithful to the original. I liked Renegade simply because I got to see my old favorite buildings and units again, and multiplayer wasn't that bad. We had some interesting times with it at LANs.

I never really got into RA2. I played it once at another LAN with some friends, but they used some Chrono Legionnaire (sp?) thing that would like teleport half my base out of existance. Haven't really played it again since then.
I am a revolutionary.