Yeah, well, I myself would much appreciate plain starfield and perhaps the Milky Way instead of technicolor nebulae, and on some special missions some cool gas clouds in the background. Nebula missions I've always shunned a bit - there are no such regions in space that were so dense you can hardly see your wingmen.
Nor are there lightnings. But granted, if I imagine them happening instead in atmosphere of some gas giant it's much better and the missions themselves are way cool.
Monocolor nebulae I can accept, they are cool when they make the shadowed side of a ship glow on their color.

But in general, I'm all for subtle effects yadda yadda yadda. Again, Frespace has always has excellent gameplay as its biggest good side - graphics used to be crappy, FSO has made them better. Still, the gameplay and the general feel has stayed much the same IMO. Why is that so, even if the graphics - including the background nebulae - have hugely improved?
Coolest thing accomplished by background nebulae is IMO environment mapping making the ships shine. It still FEELS (almost) the same when you get into the fight. The changes in gameplay only step forward in some of more special mods like TBP with it using lateral thrusters and so forth.
Sorry. I just cannot be anything other than a realism freak.
