the bombers in the forground are mine, I did both model and texture (as well as UV space)

here is a much clearer shot of it

here is another released pic from BWO, it's an older (uglier) model, I dislike the geometry, I had to make a lot os sacrifices when I made it, and now there comeing back to bite me, I intend to remodel this eventualy, but the textures are fairly good.

the big blue ships here I made, it's from a few years ago though, and they never used the texture sceme I wanted (meaning they are a bit more blury than I would have liked, even for the hardware of the day) it's not my design obviusly (it's from babylon 5 if somehow you don't recognise it)

I'm finding it hard to find images of my 100% pure work, as most of it went into BWO, and is thus clasified.
here are a few HTL jobs (remodeled ships, only fighters had new textures) I've done over the last few years. if you've played FS you should recognise most of these.


(note the lighting from the glow points I did by hand in the ilumination map)

not the best picture of it, but my remodeled orion

ah, here's a better one (note textureing is either WIP or altered by one or more other persons)

I tried finding a pic that showed off my changes better, but I couldn't, this is a HTL model of the GTD Golgothat, I want to make clear that the origonal design was made by Dark, but I heavaly modifyed it afterwards (as BWO development has continued through about 7 generations of graphics hardware) unfortunately you can't realy make out the changes I made to it, but that is my beam weapon graphics

oh, found one, this shows my changes better

also note, I can program, I'm the guy, who origonaly developed the renderer that FSO uses.