Oh oh... don't like that "eww" LOL
I don't know if this is causing the lockups but it's a good idea to get rid of all possiblities.
This table is quite old, so there might be a bug in it that never manifested itself in earlier builds. Sometimes I think maybe I should have just use the default FS2 weapons.
#Primary Weapons
;============================================================================================
;============================================================================================
; ----------------------------------------------------------------------------------
; Particle Cannon
;
$Name: @Particle Cannon
+Title: XSTR("Particle Cannon", 3243)
+Description:
xSTR("Particle Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Particle Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Particle Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: Particle_Bitmap
@Laser Glow: Particle_Glow
@Laser Color: 0, 0, 250
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 450.0
$Fire Wait: .33
$Damage: 30 ; 64
$Armor Factor: 1.2
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 4.0
$Energy Consumed: 3.93
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 80
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" )
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Nova
;
$Name: Nova Cannon
+Title: XSTR("Nova Cannon", -1)
+Description: XSTR("Nova Cannon", -1)
$end_multi_text
+Tech Title: XSTR("Nova Cannon", -1)
+Tech Anim: Tech_GTW-5_Prometheus_S
+Tech Description: XSTR("", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 20, 150, 20
@Laser Length: 10.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Mass: 0.2
$Velocity: 550.0
$Fire Wait: 0.4
$Damage: 30
$Armor Factor: 1.0
$Shield Factor: 1.3
$Subsystem Factor: 0.35
$Lifetime: 2.0
$Energy Consumed: 1.0
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 80
$ImpactSnd: 85
$Flags: ( "player allowed")
$Icon: iconPromS
$Anim: PromS
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Plasma Cannon
;
$Name: @Plasma Cannon
+Title: XSTR("Plasma Cannon", 3243)
+Description:
xSTR("Enhanced Plasma Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Plasma Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Plasma Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 250, 0, 0
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 250.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: .458 ;; in seconds
$Damage: 45 ;156
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 6
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Enhanced Plasma Cannon
;
$Name: @Enhanced Plasma Cannon
+Title: XSTR("Enhanced Plasma Cannon", 3243)
+Description:
xSTR("Enhanced Plasma Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Enhanced Plasma Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Enhanced Plasma Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 250, 0, 0
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 250.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: .558 ;; in seconds
$Damage: 65 ;156
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 8.66
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Dust Cannon
;
$Name: @Dust Cannon
+Title: XSTR("Dust Cannon", 3243)
+Description:
xSTR("Dust Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Dust Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Dust Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: Terran_Turret ;newglo9
@Laser Glow: Terran_Turret ; 2_laserglow03
@Laser Color: 250, 0, 0
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 550.0
$Fire Wait: .25
$Damage: 35 ;60
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: .5
$Lifetime: 2.0
$Energy Consumed: 2.8
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 76
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Meson Cannon
;
$Name: @Meson Cannon
+Title: XSTR("Meson Cannon", 3243)
+Description:
xSTR("Meson Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Meson Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Meson Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: thruster03-03 ; newglo9
@Laser Glow: thruster03-03 ;2_laserglow03
@Laser Color: 250, 0, 0
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 550.0
$Fire Wait: .333
$Damage: 25 ;54
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 2.8
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 76
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Repear Cannon
;
$Name: @Repear Cannon
+Title: XSTR("Repear Cannon", 3243)
+Description:
xSTR("Meson Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Repear Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Repear Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: thruster03-03 ; newglo9
@Laser Glow: thruster03-03 ;2_laserglow03
@Laser Color: 250, 0, 0
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 650.0
$Fire Wait: .333
$Damage: 20 ;54
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 2.8
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 76
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Tachyon Cannon
;
$Name: @Tachyon Cannon
+Title: XSTR("Tachyon Cannon", 3243)
+Description:
xSTR("Tachyon Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Tachyon Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Tachyon Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: tach
@Laser Glow: tach
@Laser Color: 128, 128, 128
@Laser Color2: 128, 128, 128
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 1000.0
$Fire Wait: .3
$Damage: 45
$Armor Factor: 1.2
$Shield Factor: 1.2
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 5.333
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 192
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Tachyon 2 Cannon
;
$Name: @Tachyon 2 Cannon
+Title: XSTR("Tachyon 2 Cannon", 3243)
+Description:
xSTR("Tachyon Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Tachyon 2 Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Tachyon 2 Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: tach
@Laser Glow: tach
@Laser Color: 128, 128, 128
@Laser Color2: 128, 128, 128
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 1000.0
$Fire Wait: .3
$Damage: 50
$Armor Factor: 1.2
$Shield Factor: 1.2
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 5.333
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 192
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Demolisher Cannon
;
$Name: @Demolisher Cannon
+Title: XSTR("Demolisher Cannon", 3243)
+Description:
xSTR("Tachyon Cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Demolisher Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Demolisher Cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: newglo4
@Laser Glow: 2_laserglow03
@Laser Color: 190, 150, 250
@Laser Color2: 190, 150, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 800.0
$Fire Wait: .4
$Damage: 50
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 6
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 82
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Cloudburst cannon
;
$Name: @Cloudburst Cannon
+Title: XSTR("Cloudburst Cannon", 3243)
+Description:
xSTR("Cloudburst cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Cloudburst Cannon", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Cloudburst cannon", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: cloudburst
@Laser Glow: cloudburst
@Laser Color: 128, 128, 128
@Laser Color2: 128, 128, 128
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 550.0
$Fire Wait: .375
$Damage: 55
$Armor Factor: 1
$Shield Factor: 1.2
$Subsystem Factor: 1
$Lifetime: 2.0
$Energy Consumed: 8
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 113
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Quantum Disruptor
;
$Name: @Quantum Disruptor
+Title: XSTR("Quantum Disruptor", 3243)
+Description:
xSTR("Cloudburst cannon", 3244)
$end_multi_text
+Tech Title: XSTR("Quantum Disruptor", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("Quantum Disruptor", 3245)$end_multi_text
$Model File: none
@Laser Bitmap: cloudburst
@Laser Glow: cloudburst
@Laser Color: 128, 128, 128
@Laser Color2: 128, 128, 128
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 550.0
$Fire Wait: .5
$Damage: 35
$Armor Factor: 1
$Shield Factor: .4
$Subsystem Factor: 1.3
$Lifetime: 2.0
$Energy Consumed: 8
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 113
$ImpactSnd: 85
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
; // Capital Ships Weapons
; ----------------------------------------------------------------------------------
; Turret Laser Cannon
;
$Name: Turret Laser Cannon
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 255, 0, 00
@Laser Color2: 255, 128, 128
@Laser Length: 10.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Mass: 0.2
$Velocity: 550.0 ;; speed of the weapon (initially) -- may or may not
change
$Fire Wait: 0.8 ;; in seconds
$Damage: 10
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.35
$Lifetime: 2.0
$Energy Consumed: 1.0 ;; Energy used when
fired
$Cargo Size: 0.0 ;; Amount of space
taken up in weapon cargo
$Homing: NO
$LaunchSnd: 80 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ( "player allowed")
$Icon: iconPromS
$Anim: PromS
$Impact Explosion: none
$Shots: 2
; ----------------------------------------------------------------------------------
; Turret Particle Cannon
;
$Name: Medium Turret Particle Cannon
$Model File: none ; laser1-1.pof
@Laser Bitmap: Particle_Bitmap
@Laser Glow: Particle_Glow
@Laser Color: 190, 150, 250
@Laser Color2: 190, 150, 250
@Laser Length: 15.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 0.5
$Mass: 0.2
$Velocity: 350.0
$Fire Wait: 1
$Damage: 30
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 3.0
$Energy Consumed: 1.0
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 83
$ImpactSnd: 85
$Flags: ()
$Icon: iconCirce
$Anim: Circe
$Impact Explosion: none
$Shots: 2
; ----------------------------------------------------------------------------------
; Turret Heavy Particle Cannon
;
$Name: Heavy Turret Particle Cannon
$Model File: none ; laser1-1.pof
@Laser Bitmap: Particle_Bitmap
@Laser Glow: Particle_Glow
@Laser Color: 190, 150, 250
@Laser Color2: 190, 150, 250
@Laser Length: 15.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 0.5
$Mass: 0.2
$Velocity: 350.0
$Fire Wait: 1
$Damage: 300
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 3.0
$Energy Consumed: 1.0
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 83
$ImpactSnd: 85
$Flags: ()
$Icon: iconCirce
$Anim: Circe
$Impact Explosion: none
$Shots: 2
; ----------------------------------------------------------------------------------
; Turret Tachyon Cannon
;
$Name: Turret Tachyon Cannon
$Model File: none ; laser1-1.pof
@Laser Bitmap: tach ;newglo5
@Laser Glow: tach ;2_laserglow03
@Laser Color: 128, 128, 128
@Laser Color2: 128, 128, 128
@Laser Length: 15.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 0.5
$Mass: 0.2
$Velocity: 1000.0
$Fire Wait: 3
$Damage: 45 ; 93
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 3.0
$Energy Consumed: 1.0
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 83
$ImpactSnd: 85
$Flags: ()
$Icon: iconCirce
$Anim: Circe
$Impact Explosion: none
$Shots: 2
; ----------------------------------------------------------------------------------
; Small plasma
;
$Name: Small Plasma
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 0, 255
@Laser Length: 15.0
@Laser Head Radius: 4
@Laser Tail Radius: 4
$Mass: 0.4
$Velocity: 500.0
$Fire Wait: 4
$Damage: 600
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 36.0
$Energy Consumed: 44
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "huge")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Medium plasma
;
$Name: Medium Plasma
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 0, 255
@Laser Length: 30.0
@Laser Head Radius: 6
@Laser Tail Radius: 6
$Mass: 0.4
$Velocity: 450.0
$Fire Wait: 8
$Damage: 1000
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 36.0
$Energy Consumed: 44
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "huge")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Heavy plasma
;
$Name: Heavy Plasma
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 0, 255
@Laser Length: 30.0
@Laser Head Radius: 6
@Laser Tail Radius: 6
$Mass: 0.4
$Velocity: 450.0
$Fire Wait: 8
$Damage: 2000
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 36.0
$Energy Consumed: 44
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "huge")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Light antimatter
$Name: Light Antimatter
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 0, 255, 0
@Laser Color2: 0, 255, 0
@Laser Length: 20.0
@Laser Head Radius: 1.5
@Laser Tail Radius: 1.5
$Mass: 0.4
$Velocity: 400.0
$Fire Wait: 4
$Damage: 800
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 36.0
$Energy Consumed: 44
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "huge")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Medium antimatter
$Name: Medium Antimatter
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 0, 255, 0
@Laser Color2: 0, 255, 0
@Laser Length: 30.0
@Laser Head Radius: 3
@Laser Tail Radius: 3
$Mass: 0.4
$Velocity: 400.0
$Fire Wait: 6
$Damage: 1250
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 36.0
$Energy Consumed: 44
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "huge")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
$Shots: 2
; ----------------------------------------------------------------------------------
; Large antimatter
$Name: Large Antimatter
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 0, 255, 0
@Laser Color2: 0, 255, 0
@Laser Length: 45.0
@Laser Head Radius: 8
@Laser Tail Radius: 8
$Mass: 0.4
$Velocity: 350.0
$Fire Wait: 12
$Damage: 4000
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: 36.0
$Energy Consumed: 44
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "huge")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
$Shots: 2
; // Confed Beam weapons
$Name: PulseSlasher
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Color: 136, 243, 249
@Laser Length: 0.0
@Laser Head Radius: 0.60
@Laser Tail Radius: 0.60
$Mass: 100.0
$Velocity: 1000.0
$Fire Wait: 5
$Damage: 6
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 60.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 124
$ImpactSnd: 88
+Weapon Range: 1500
$Flags: ("Big Ship" "beam")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 10.0
$BeamInfo:
+Type: 3
+Life: 2.5
+Warmup: 1500
+Warmdown: 1200
+Radius: 20.0
+PCount: 12
+PRadius: 1.2
+PAngle: 65.0
+PAni: particleexp01
+Miss Factor: 1.5 1.6 1.7 1.8 2.0
+BeamSound: 149
+WarmupSound: 151
+WarmdownSound: 161
+Muzzleglow: thrusterglow01
+Shots: 12
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
$Section:
+Width: 2.0
+Texture: beam-white
+RGBA Inner: 255 255 255 255
+RGBA Outer: 150 150 150 10
+Flicker: 0.1
+Zadd: 2.0
$Section:
+Width: 6.0
+Texture: beam-dblue2
+RGBA Inner: 160 160 0 255
+RGBA Outer: 60 60 0 10
+Flicker: 0.1
+Zadd: 1.0
$Section:
+Width: 8.0
+Texture: beam-dblue
+RGBA Inner: 255 0 0 255
+RGBA Outer: 60 0 0 10
+Flicker: 0.4
+Zadd: 0.0
;----------------------------------------------------------------------------------------
$Name: Medium Pulse Beam
$Model File: none
@Laser Bitmap: laserglow01
@Laser Color: 255, 255, 0
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass: 100.0
$Velocity: 1900.0
$Fire Wait: 7
$Damage: 2000
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 25.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 125
$ImpactSnd: 88
+Weapon Range: 6500
$Flags: ("Big Ship" "huge" "beam")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 60.0
$BeamInfo:
+Type: 0
+Life: 1.0
+Warmup: 2000
+Warmdown: 0
+Radius: 25.0
+PCount: 0
+PRadius: 0
+PAngle: 0
+PAni: none
+Miss Factor: 1.0 1.1 1.1 1.7 1.4
+BeamSound: 194
+WarmupSound: 193
+WarmdownSound: 172
+Muzzleglow: beam1
+Shots: 0
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
$Section:
+Width: 40.0
+Texture: beam-white
+RGBA Inner: 255 255 255 255
+RGBA Outer: 200 200 200 175
+Flicker: 0.1
+Zadd: 2.0
;----------------------------------------------------------------------------------------
$Name: Large Beam
$Model File: none
@Laser Bitmap: laserglow01
@Laser Color: 255, 255, 0
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass: 100.0
$Velocity: 1900.0
$Fire Wait: 15.0
$Damage: 4000
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 25.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 125
$ImpactSnd: 88
+Weapon Range: 6500
$Flags: ("Big Ship" "huge" "beam")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 60.0
$BeamInfo:
+Type: 0
+Life: 1.0
+Warmup: 2400
+Warmdown: 0
+Radius: 50.0
+PCount: 0
+PRadius: 0
+PAngle: 0
+PAni: none
+Miss Factor: 1.0 1.1 1.1 1.7 1.4
+BeamSound: 194
+WarmupSound: 193
+WarmdownSound: 172
+Muzzleglow: beam1
+Shots: 0
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
$Section:
+Width: 40.0
+Texture: beam-white
+RGBA Inner: 255 255 255 255
+RGBA Outer: 200 200 200 175
+Flicker: 0.1
+Zadd: 2.0
; Bright light green R 137 G 252 B 96
; High Energy Green R 102 G 255 B 0
; Puke pale green R 192 G 255 B 200
; Forest Green R 2 G 142 B 18
; White Streek Green Tint R 215 G 249 B 219
;============================================================================================
;============================================================================================
#END