Author Topic: turret accuracy/targeting  (Read 1245 times)

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Offline Darius

  • 211
turret accuracy/targeting
Hello,

I've been playing around with making variations of current Terran Huge Turrets...I'm envisioning a kind of fast-firing anti-capital gun that fires streams of blobs at capital ships. What table functions do I edit to make the turret aim only at capital ships and not at fighters? I also want to decrease the accuracy of the turrets for balance...do I put a Miss Factor into the weapons table, or do I decrease the default AI for each turret in the ships table? And how would I be able to do it?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: turret accuracy/targeting
See FSwiki's weapons.tbl. For the options in the table...

i) To aim only at larger vessels use weapon flag "huge"

ii) To decrease accuracy use for example $fof: with values of about 0.5 (test test test) or decrease the AI level of the turrets

Also remember that game increases the firewait of ai turrets according to the difficulty level too
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: turret accuracy/targeting
"same turret cooldown" forces the weapon on a turret to fire as fast as fire wait specifies, regardless of skill level.
-C