Author Topic: Shine Maps Not Working  (Read 1499 times)

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Shine Maps Not Working
Hello, I'm new and I recently discovered the SCP.  I have a problem though.  I can't seem to get the Shine Maps working.  I put them in the Data/Maps folder and I enabled specular on the launcher.  Am I doing something wrong?

 

Offline neoterran

  • 210
Re: Shine Maps Not Working
Welcome !

I'll save you some time

1.) don't put anything in the Freespace 2 data folder.

2.) make a folder called mediavps and put the media vp files in there. I suggest using the latest CVS build and the 3.6.8 Delta Mediavps on this site.

3.) if you have to add stuff that wants to go in the "freespace2 data folder" it goes in a folder called data in the mediavps folder. anything that is in this data folder overrides whats in the mediavps. Most all shine, glow maps are in the mediavps already, except for a few newer things that you don't have to worry about until you become more familiar with how the media vps work. In fact, you don't even need this data folder at all, but if you want to add something thats not in the mediavps or that overrides what's in them (like table files, models, etc.) they go in this data folder, in a certain order.

4.) Get a program (like vpmage) that can read vp files and look inside of them to see how they're structured. that's the structure you should follow for the data folder that is in the mediavps folder you've made. 95 percent of the time, it's already in the mediavps (at least, with the 3.6.8 mediavps)

5.) To use the mediavps, you should load them as a mod. you don't have to do this, but it's the preferred way to do it without causing problems when you have multiple campaigns (mods) later on.

6.) When you install a new campaign (mod) you should make sure it has a mod.ini file that points to the mediavps folder in the "secondrylist" setting. that way you choose the mod directory in the launcher, and it will load the mod and the mediavps as well. This is the multimod system. It's a little bit harder for newbies to use the SCP this way, but it's a HELL of alot better if you end up installing a bunch of (mostly older) mods. See DerelictSCP for an example of how the mod.ini should look.

Understanding all the above will help you out a great deal and cause  you less trouble with overlapping table files and older mods in the future. You'll figure it all out with a little patience, I did.
« Last Edit: April 05, 2006, 08:52:50 pm by neoterran »
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: Shine Maps Not Working
gees don't scare the guy, are you useing D3D or OGL? what graphics card do you have?
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Offline neoterran

  • 210
Re: Shine Maps Not Working
 ;) yeah, sorry if that was too obtuse. but you never know, it may help somebody somewhere, i'm sure glad it was written up like that because i had to figure it out myself. If he doesn't understand it, he can skip it and maybe come back to it later...
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Shine Maps Not Working
Hello, I'm new and I recently discovered the SCP.  I have a problem though.  I can't seem to get the Shine Maps working.  I put them in the Data/Maps folder and I enabled specular on the launcher.  Am I doing something wrong?

What have you installed since installing Freespace 2 (Any mods?), what version of the SCP are you using, what version of the mediaVPs do you have installed, and finally - like Bobb said - what graphics gard do you have, and are you using D3D and OGL?
-C

 
Re: Shine Maps Not Working
Ok, I got them working now at least in the Tech Room by moving the maps to the right folder and changing it from Direct3D to OpenGL.  Do they not work in D3D?  I have an ATI RADEON Xpress 200 Series graphics card.

 

Offline karajorma

  • King Louie - Jungle VIP
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  • 214
    • Karajorma's Freespace FAQ
Re: Shine Maps Not Working
Shine maps won't work on ATI cards when using anything above catalyst 4.3 drivers on D3D. D3D is getting more an more out of date anyway because no one is working on it. Using OpenGL is a good idea for that reason alone let alone that it will give you shinemaps back. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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