I am attempting to design a mission ( which is somewhat humorous in itself) in which you have to disable ( shut down the engines) of a fighter to prevent a character from escaping. To prevent the ship's accidental destruction, which is highly likely due to the size of the ship, I've set it to guardian. I've also been able to sabotage the engines to zero by damaging the over-all vessel,which triggered to response ... but even with the engine at zero percent, the engine is not recognized as disabled. That is, the fighter continues to move at normal velocity. Any suggestions ???? I would like to have the fighter come to a halt so that I could have a shuttle rendevous with it to capture the pilot.