Author Topic: Ejecting pilots  (Read 8027 times)

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Offline karajorma

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A brilliant suggestion with one major flaw. The player ejects but is still killed when his ship blows up regardless of whether he successfully ejects or not :p
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Offline Prophet

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If you want the player to eject, then use my idea.
If you want to see wingmates eject, then use Tohtoris idea.

Gee, look at that. Finns saved the day again with their superiour intellect. :p
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
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Offline karajorma

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    • Karajorma's Freespace FAQ
Except that now you need two copies of the starfury model or when the player ejects you have the possibility of seeing another cockpit shoot past you.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Prophet

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Except that now you need two copies of the starfury model or when the player ejects you have the possibility of seeing another cockpit shoot past you.
No. Because my idea includes the changeling the player schip to the jävliga escape cockpod. Thus there is not exploding starflurry when the player ejects, just the SEXPlosion. Get it?

We just need the remodelled aurora with the cockpit debris. And the cockpit model to be used if player ever want's to eject...
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Herra Tohtori

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A brilliant suggestion with one major flaw. The player ejects but is still killed when his ship blows up regardless of whether he successfully ejects or not :p

You're only killed because the text appearing in the screen says so. If that's not hardcoded i suppose it could be rathereasily altered to say that the player has safely ejected.

A more sophisticated system: Player can trigger a self-destruct sequence before being actually killed; in this occasion there appears a piece of debris that looks like the cockpit. And on this occasion the text on the screen could say "Alpha One was safely ejected and now waits for rescue along with all the other trash from battle" or something along those lines.

If the player ship is actually destroyed, then the message says the old crap "Alpha 1 was killed by beam barrage from Sathanasi No. 1,7,8, 34 and 67" thingy.

AI pilots could randomly be able to eject upon actual destruction - we don't actually want randomly self-destructing wingmates, it feels thye are doing it already so increasing the effect would be unfeasable. Their discretion cannot be trusted...
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Offline Prophet

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Yet another brilliant suggestion, but would require support from the SCP department.

AND there is little difference if the player died or ejected, since it still requires restarting the mission (this point was presented once before when this issue was debated, and is not my idea nor opinion). What we need is a solution for a situation when the story requires player to eject. All other ejections are less significant and make little difference. So any simple solution should suffice on those cases (I like the debris idea).

Player ejections can be made happen via cunning FREDing, so we should be covered. Exept for the cockpit model itself.
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline madaboutgames

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I will do the star fury cockpit this weekend then give it to mav to texture :)
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Offline IPAndrews

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You know, you could just pof->cob the Aurora and seperate the cockpit polygons, with the existing texturing. All you'd have to do is solidify it and add geometry to the back.
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Offline madaboutgames

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I was thinking about doing a new model for the cockpit, as this would be very low poly I can up the poly count a bit and make it look a lot better, probably even with a little pilot in :)
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Offline Prophet

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And what would that look like next to the old Starfury? Oh well looks like you have to redo the Starfury too. :drevil:
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline IPAndrews

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You know, most people would be happy they'd got the team to agree to one silly practically unworkable idea.  :mad:
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Offline Prophet

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What? :nervous:
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline madaboutgames

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mmm  :eek2:
*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.

 

Offline Slasher

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Hmmm, I've been waiting to see what people could do in trying to make a "high def" Aurora, similar to what the community is doing with the Perseus, Herc II, and other FS2 fighters.  This could be interesting. :)

 

Offline IPAndrews

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Great. Another inductee into the "I want to see a render model slide show" brigade.
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Offline Slasher

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I certainly wouldn't mind seeing what the artists can do.   :yes:

 

Offline Prophet

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It is not the time yet. We don't even have all the canon ships ingame.
(cottoncottoncotton)
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Slasher

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I think people misunderstand, I don't mean I have to see it in-game.  I'm just curious what people's renditions of a higher poly Aurora and other TBP ships might look like.  That's all.  :rolleyes:

 

Offline IPAndrews

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It is not the time yet.

Yes, it's a waste of the team's time when there are other more important things to do. Not that it's ever time to put inappropriately high poly ships into a game, and I'm sick of people asking for it. I often wish someone (with time to waste) would just make an ultra high poly mod of TBP. It would prove to everyone once and for all that a pretty but jerkily scrolling B5 shoot-em-up that can shift 20 or so ships isn't as much fun as what we already have.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline rcrph

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I'm just happy with anything that TBP folks do.  I'm sure that there's a multitude of possibilities to implement ejection.  And I'm sure that they will select a method when they have the time.  (applause) :yes:
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