Author Topic: Ejecting pilots  (Read 8026 times)

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Offline rcrph

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Has anything been done with regards to a pilot ejecting a fighter.  It would be nice to even have a static pilot model that could be rescued.  Any thoughts ??
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Offline 0rph3u5

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MAG told something of bringing a model of guy in atmosphere-suit...
but he has been helluva busy lately..
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Offline IPAndrews

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I've wanted to do that for years but I'm rubbish at modelling people. I had this idea of a guy in a jetpack armed with a couple of piddly mini subachs for FS2. I wanted to make his limbs destroyable subobjects and use a nice gooey red texture for his innards  ;7
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Offline RavenTS

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What about the alternative to eject the whole cockpit area.?! Think thats much more realistic (like seen in space - above and beynd)

 

Offline IPAndrews

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Fine if you want every single Star Fury to carry around a docked ejector seat pod stuck to it. Oh yes, you'd have to manually dock them in fred too ;). Nice idea. Not going to work in the real world. Sorry dude.
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Offline Prophet

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You can spawn the ejected cockpit when a starflurry goes bye-bye. If only someone would actually model the cockpit first...
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Offline IPAndrews

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That's not really ejecting though is it. That's just getting blown up :D
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Offline Trivial Psychic

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Actually, if the player ejects, it'd be better to use change-ship-class, changint the player's craft to the ejected cockpit and restoring integrity, then spawning the player's former craft right behind it with no AI, and self-destructing it.  The player's escape pod might then have to wait around for a shuttle to dock with and recover it, assuming you're not in the thick of battle with an enemy that hates your kind with a vengance and destroys escape pods.
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Offline rcrph

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Yeah, ejection pods are nice, but just a model of a pilot in an atmospheric suit would be suitable. You could have the pilot just appear at a certain distance from a destroyed fighter.  It would be especially cool to have different textures on the pilot model for different races.  OK, who's a model maker out there?
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Offline madaboutgames

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I modelled the space dude, I was primarily going to use it in the thirdspace missions.  Would work with ejecting, but a cockpit would be better.  Only take 5 mins to model a star fury cockpit, bit if we did it for the star fury poeple would expect it for other races fighters wouldnt they.  I think it would work well eg.  When player ship hull is less than say 8 percent, the cockpit would replaxce the player ship and a new ships would arrive say 100 m behind the player.  Then destruct the ships say 4 seconds after and voilla.  Virtual ejection, or is ejaculation ? lol

Have to agree with triv on that one :)
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Offline IPAndrews

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Wow. Between this and engines on B4, we're snowed under with crazy-ass ideas at the moment :).
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Offline karajorma

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I modelled the space dude, I was primarily going to use it in the thirdspace missions.  Would work with ejecting, but a cockpit would be better.  Only take 5 mins to model a star fury cockpit, bit if we did it for the star fury poeple would expect it for other races fighters wouldnt they.  I think it would work well eg.  When player ship hull is less than say 8 percent, the cockpit would replaxce the player ship and a new ships would arrive say 100 m behind the player.  Then destruct the ships say 4 seconds after and voilla.

You'll have a real problem getting the new ship to appear behind the escape pod with the correct orientation most likely. Get and set rotation SEXPs are on my list but they're quite far down.
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Offline IPAndrews

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Prob why the change ship class was suggested.
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Offline karajorma

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Yeah but even if you use explosion effect as well you're not going to be able to generate the starfury debris correctly. It will always look like a fudge until you can set the orientation of the fury correctly.
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Offline IPAndrews

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That's what I was thinking. I just couldn't be bothered to say it ;).
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Offline Prophet

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Who the hell is going to care jack **** about the undetectable little pieces if fuselage flying in space? This is how it should be done; Change player ship to cockpit, and create an explosion behind the cockpit (just couple of meters behind) with no damage. This way we get the blast indicator on the HUD, possibly rattle the cockpit around a bit.
That should be close enought for ejection. Because when you are stuck with the cockpit model, the last thing in your mind will be worries about the pieces of your fighter. Really.
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I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


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Offline aldo_14

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Maybe you could set the hull (sans ejector) to be a subobject replete with live debris and work that way, disarming and perhaps disabling the ship when it is destroyed?

 

Offline karajorma

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Who the hell is going to care jack **** about the undetectable little pieces if fuselage flying in space?


Cause even with an explosion effect you're going to notice the body of other starfuries suddenly vanish unless you make the effect disproportionately large. You might not notice it on your own fighter but it will be bloody obvious the second you try doing it to your wingmen.

What's interesting though is it appears as if the get-object-x SEXPs have been upgraded at some point. Looks like they can now do get and set spacial orientation. Which means you can spawn a ship and get the right orientation :)
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Offline Prophet

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Cause even with an explosion effect you're going to notice the body of other starfuries suddenly vanish unless you make the effect disproportionately large.
Oh yeah those others :nervous: Well no ejecting cockpits for them! Better to teach them to fly.
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


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Offline Herra Tohtori

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Bah...

Make one debris piece that is the cockpit and code in that sometimes it appears and sometimes it doesn't.

Really, it doesn't matter that much. It doesn't need to be a real ship even. Just a piece of debris shaped  as the cockpit section would do for me. I bet it wouldn't be impossible. Though again that bet is gained through Stetson-Harrison method...
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