Author Topic: New bug thingy...  (Read 1344 times)

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Offline Raptor

  • 210
New bug, new thread ;)

After many long hours working on a ship for my BSG project, I've got it in game, with 14K polys... :eek2: :nervous:

Still got a problem with it, and I've found something odd...

Did a couple of missions with this ship with 'All Ships beam-freed by default' set in mission specs, and I get CTD's.  Everything works fine for a while, ships fires it's beams and other weapons okay...

With beams switched out, still get this bug.  But when 'Beam-freed' is turned off, completely stable (so far...)

My initial guess would be that it's something to do with the model error (it's the old bounding box one).  So that when a hostile tries to fire a beam at it... CTD.  Normal weapons (flak, missile and pulse) work and hit fine.

Need to have a chat with someone (Strat?) about checking my .cob heraicy/pof conversion...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
IM's in my profile :)

Though there are a number of things that could be wrong with your bounding box, if you're using PCS for conversion it should be fixable.  PM me the pof and I'll take a look at it.

EDIT: And you can consider this a response to your PM too, so that we don't have redundant messages going about.  I'd like to get whatever's wrong with your model (and more importantly how to fix it) into the public domain without compromising the model's secrecy itself.
« Last Edit: April 14, 2006, 11:43:46 am by StratComm »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Raptor

  • 210
http://www.fileh.com/Raptor/BSG/Guardianbeta.rar

Existing .pof file, .cob file, plus all needed unqiue textures (as it's a beta version, uses a few FS2 textures as place holders)  PCS was used for conversion (after a few flase starts since some of the detail parts had polygons with more than 20 points)

The texturing is crude, I'll admit that.  As is the method of adding in detail.  I need to go over the detail subobjects I've got in the scene again (still got some more to do, and already the ploy count is over 22k! :eek2: )  Hence not all the detail objects are included in the .cob model, which as it stands already tops 14k (damn, I'm getting as bad as Omni!)

Screenie:


I tried to get one where the guns are firing, but the bolts travel too quick! :lol:

Full details, untextured (except the MPTurrets):


I'm not bothered about keeping things secret ATM, but I've kept back the tbl's for the moment ;)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
I don't actually have Truespace installed and so can't actually mess with the cob.  However, I see one major problem (which may compromise the beam-intersect code on a deathroll or something like that) is that the hull geometry (Guardian) is not the root of LOD0.  The cob heirarchy has to look about like this:

Model
----Guardian
--------Guardian_geometry
--------Guardian_detail
------------Guardian_detail_geo
------------Loc Light
--------Loc Light
----Turret01
--------Turret01-geo
--------Loc Light
...

when it should look like this:

Guardian
----Guardian_geometry
----Guardian_detail
--------Guardian_detail_geo
--------Loc Light
----Turret01
--------Turret01-geo
--------Loc Light
...

In other words, all the turrets and the lower LODs should be children of the LOD0 geometry, not siblings.

If you redo the heirarchy so that the actual hull is not considered a seperate subobject from the phantom hull you've got now and reconvert, you'll instantly fix the bounding box issues.  Now that may or may not have anything to do with why hitting it with a beam makes it crash, but without geometry in LOD0's root I could envision the game trying to hit a vertex on the "hull", not finding any, and dumping out.  Or seeing the collision check for the beam intersection die when the boundingbox max and boundingbox min are equal.  Try it and see if it helps.
« Last Edit: April 14, 2006, 03:51:38 pm by StratComm »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Raptor

  • 210
I'll try it out.  It may also be the reason why why the ship died (in the early alpha version) it caused a CTD.  It too had a bounding box issue...

EDIT: That fixed both bugs.  Thanks Strat.:yes2: :D :yes:
« Last Edit: April 14, 2006, 04:30:50 pm by Raptor »
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'