Hello,
even with the newest CVS-Builds from Phreak the critical Fred-error isn't resolved yet. It's continue to crash under certain conditions and damages the missionfiles while doing it, I lost a lot of work due to this

Unfortunately it is very hard to reproduce it intentionally , and I can't use any Debugbuilds for further investigation because I have no mouse-pointer, and then Fred is very hard to work with. I have no Idea if it is a code-issue or if it has something to do with our data (which certainly has some minor "this is a bad way of doing it"- things), but everything worked fine before you people changed the compatiblity at the beginning of this year. Currently we are stuck to builds from around 18.12., which have some nasty bugs to my sadness. Maybe I missed some vital change, is there some place where you sum up such vital changes ? (If not, it would be a good idea having one).
What I can tell you about my problem is that:
- It seems to happen when I place objects in large distances (of course that's necessary for a autopilot mission). I think that as the major problem because I created a good mission with the Fred from 24th february, and this one doesn't have autopilot and plays at the same area. Then I started another mission with autopilot again and the crashing began.
- After the error (however it is been created) is in the mission, I can't place anymore objects into the mission.
- At the crash, there is no strange error message appearing, neither a SCP-Code error nor something in the debug spew (it looks like it doesn't even get a chance of writing it down, the crash is immediately. Fred just crashes with the Windows error that want's to send a report (if you know what I mean).
- Never mind the white textbox for the ships-description I mentioned earlier, that seems to be a side-effect, but obviously it's just a minor memory problem, it happens to me in my old fred build too.
- After many many tries I figured out something strange. Most the times the mission is damaged that way, that I can only place one additional ship. If I place a second one, Fred crashes. However, when I save the mission after placing a single ship, I can place another one (but not always)
- In one of my many many tries I get this error message (but that's a very seldom one) :
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Assertion Failed!
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Assert: Player_start_shipnum >= 0 File: c:\fs2_open\code\fred2\missionsave.cpp Line: 1334
[This filename points to the location of a file on the computer that built this executable]
Call stack: ------------------------------------------------------------------ fred2_open_d-20060306.exe 00455426()
fred2_open_d-20060306.exe 0042909f() fred2_open_d-20060306.exe 004477e6() fred2_open_d-20060306.exe 00433e39()
fred2_open_d-20060306.exe 008b3fbb() fred2_open_d-20060306.exe 008b33ee() fred2_open_d-20060306.exe 008b0b90()
fred2_open_d-20060306.exe 008b106e() USER32.dll 77d18734() USER32.dll 77d18816() USER32.dll 77d1c63f() USER32.dll 77d1c665()
OPENGL32.dll 5f0f699b() USER32.dll 77d18734() USER32.dll 77d18816() ------------------------------------------------------------------
[ This info is in the clipboard so you can paste it somewhere now ] Use Ok to break into Debugger, Cancel to exit.
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Usually the player is Alpha 2, and I have sometimes problems getting the player the leader in the autopilot flight, but that's another story. I can't image that being Alpha 2 is a problem, or is it ?
- Here is a mission file with the error in it, you can try for yourself. Place two ships (no matter what class) , and it will crash at the second one. If the error is within in the WCS-Data, some of you coders already have it, and who ever from the SCP wants to look for the problem can have the beta too.
http://www.scifi-3d.de/wcsaga/Starman/download/failed.fs2- I also figured out, that sometimes (but not always) the error can be removed if I delete everything in the mission area except the player, so it must be related to objects or SEXP.
I know bugsearching is annoying and boring, but please help me so I can continue my work. Currently I can't , and that is a real problem for me.
Thanks in advance.
Starman
(edit) Two more things. I deleted all Events and Messages, Error is still there. So it has to be a problem with the objects.
Also when I launched the mission the very first time, I got an error regarding the "ai-chaise-any-except" that has been removed from the newest code. But I changed the AI-Goal in that SEXP, so it shouldn't be a problem anymore.
BTW, anyone know a fix how I can get my mousepointer back in the debug-builds ?