Author Topic: Playing around with the 3d warp effect  (Read 40280 times)

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Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Playing around with the 3d warp effect
Well, if you messed it up that bad, you could always re-download it... or is it a ship created by you?

 

Offline takashi

  • Better than TrashMan
  • 29
Re: Playing around with the 3d warp effect
its a ship off of hades-combine. im guessing its vpmages fault for the corruption.

 

Offline Vretsu

  • 27
Re: Playing around with the 3d warp effect
REALY old ship that i touched up. with alpha channles, shinemaps, bumpmaps for when 3.7 comes, glowmaps, fixed tables, fixed .pof data: to put it simply, the whole ship was screwed up.

Screenshots?  :eek2:

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
Re: Playing around with the 3d warp effect


From my 3.6.8 screenshots thread.

WTF? How do you get the comm antenna on the fenris to rotate?!
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Re: Playing around with the 3d warp effect
Usually all antennaes are rotating in the game.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: Playing around with the 3d warp effect
They are rotating in FS1 Retail.

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
Re: Playing around with the 3d warp effect
Well they don't rotate for me........ I have Raptor's Up-gunned fenris and Leviathan..... would that be a problem?
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Playing around with the 3d warp effect
Perhaps. Can I have that model please? I may be able to solve your problem.

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
Re: Playing around with the 3d warp effect
Its Raptor's, do I need permission to post it?
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Playing around with the 3d warp effect
Just PM them to Snail, and he can PM them back.

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Playing around with the 3d warp effect
how do you UV map a 3d warp model? just unwrap using camra projection&front view?

ps: while im at it...is it the same with 3d shockwaves, except with top view?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Axem

  • 211
Re: Playing around with the 3d warp effect
Basically. I just made the entire part a single UV segment and fitted it onto the texture.

 
Re: Playing around with the 3d warp effect
Alright, i really like the new swirling subspace effect, but when a terran or vasudan corvette warps in (i find it really prominent with the deimos, less with the sobek), the node hole closes before the craft has fully emerged, resulting in the rear 1/4 to suddenly appear behind the closing node.  Just letting the creator of this effect know of a glitch, but otherwise, its a beautiful effect.

maneuverable ? pfffft. Look at the Basilisk or Aeshma (i think thats how its spelt) . I dont know what class of fighters they are (Heavy assault), but they fly like a retarded seagull.

 

Offline taylor

  • Super SCP/Linux Guru
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Re: Playing around with the 3d warp effect
Alright, i really like the new swirling subspace effect, but when a terran or vasudan corvette warps in (i find it really prominent with the deimos, less with the sobek), the node hole closes before the craft has fully emerged, resulting in the rear 1/4 to suddenly appear behind the closing node.  Just letting the creator of this effect know of a glitch, but otherwise, its a beautiful effect.
That is a bug with the models actually, their radius values are wrong.  It's the model passing through the warp effect that determines how big the effect is and how long it stays open.

 

Offline Excalibur

  • 28
  • Forsee a new beginning.
Re: Playing around with the 3d warp effect
It's very nice to look at.
Do you think you can make one that looks like the one in the Bastion movie?
His legacy will last until the beginning.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Playing around with the 3d warp effect
You mean like a high-res version in retail style?

Hmm... I wonder how hard it would be to apply an animated height map for the subspace vortex model?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline jr2

  • The Mail Man
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    • Steam
Re: Playing around with the 3d warp effect
*drools*