Author Topic: My first Freespace render  (Read 3280 times)

0 Members and 1 Guest are viewing this topic.

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
My first Freespace render
I figured out how to do engine glows all by myself  

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
My first Freespace render
Nice, but...

???

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
My first Freespace render
"Cheese It" means "Run like hell"
From an episode of Futorama, some cops arrive and Bender yells "CHEESE IT!!" and runs off..

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
My first Freespace render
Ah. Obscure references without explanation attached= bad.

Still a pretty nice perspective.

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
My first Freespace render
Yeah...
I think I'm just gonna take it out...
But thats for later, when I'm not so tired..

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
My first Freespace render
Well, its nice for a first FreeSpace render. Like the background and engine glows. Only the models need a bit of smoothing and I think you can join Setekh and the rest.

------------------
GTD Excellence Webmaster
<                                      [b][email protected][/b]                                                    >
"Be flakked or be square!"

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
My first Freespace render
the closeness of the loki makes the textures look like bad. try resizing them and smoothing them over.

also, don't make it so bright. set all the lights to 20% intensity except for one which should be 125% intensity, and ray trace that light only. it makes it look like you're in space with a little bit of light from the stars and one from the sun.

[This message has been edited by Carl (edited 10-29-2001).]
"Gunnery control, fry that ****er!" - nuclear1

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
My first Freespace render
What do you use for sun anyway? Spotlight???

------------------
GTD Excellence Webmaster
<                                      [b][email protected][/b]                                                    >
"Be flakked or be square!"

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
My first Freespace render
Actually, it probably should be mostly dark because of the shadow from the planet..
I gotta learn to take my time with these things..
That took me about 10 minutes to put together and render..

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
both the sun and the stars should be infinite lights.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
Fixed the lighting, changed the color and intensity.
The background was made in photoshop, and the sun, I just placed the light where I thought it would be when it was rendered.
I'll fix the textures in the morning...

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
 
Quote
Originally posted by Carl:
both the sun and the stars should be infinite lights.

I use 3D Studio Max. They only have things like omni lights, spotlights, volumatric lights.....I have no idea if it has infinate lights.


------------------
GTD Excellence Webmaster
<                                      [b][email protected][/b]                                                    >
"Be flakked or be square!"

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Not bad   But eventually, you learn to find out the ships that look bad close to the camera simply because they lack detail. The Loki is infamous for that  

A job for you, huh Snipes?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Oh yeah. Don't forget. Bump mapping!!!

------------------
GTD Excellence Webmaster
<                                      [b][email protected][/b]                                                    >
"Be flakked or be square!"

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by NeoHunter:
I use 3D Studio Max. They only have things like omni lights, spotlights, volumatric lights.....I have no idea if it has infinate lights.



omni lights= infinite lights, if you don't set up any "distant" stuff
SCREW CANON!

  

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
i added this image to the renders section of the mod place http://www.themodplace.co.uk  

i thought i would add my 2 cents and also p1imp about my new site that everyone should register at the forums for
I am Jesus

 
 
Quote
Originally posted by Carl:
the closeness of the loki makes the textures look like bad. try resizing them and smoothing them over.

What I said at the VBB...only wasn't quite so helpful :P

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
use spots wherever possible

MAX treats omnis as 6 spotlights, so it gets a little inefficient on the shadowing.

------------------
AARGGH!!
My Normals' Flipped!!

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
I use Lightwave