Here's a suggestion for a possible new sexp to help improve the current 'dolly and camera' setup, so it wont be as 'jarry' when your camera moves and faces a target:
set-camera-waypoints
Basically, what it does is that it treats the camera similar to any object, and sets it to move through a series of waypoints predefined by the user. Unlike the set-camera-position and then assigning the positions to be with reference to an object's x y and z to get it to move along with said object and hence cause the 'breaking' or 'jarring' that comes with it, it will allow for independent motion of the camera as if it was a ship. This can then be used in conjencture with the set-camera-facing sexp to create a proper system that wont be as bad.
The current way of doing it with the ships and invisible textures is sort of hackish, so this would sorta of help, I think.
Anyways, hope the suggestion is to some use.
