Author Topic: Removing HUD elements?  (Read 1823 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Removing HUD elements?
I realise this may be a rather daft question and is probably a rather simple one with scripting, but it's a rather abstract set of keywords to search for so i'm going to ask anyways; is it possible to remove certain HUD elements permanently?  Namely unused ones; for example the power-balance bars.

EDIT; additionally, are there ways to a) shrink HUD elements as well as reposition and b) hard-fix the FOV.  a) and b) of course both relating to seeing if I can get the HUD to line up with an internal cockpit.
« Last Edit: May 08, 2006, 11:20:06 am by aldo_14 »

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Removing HUD elements?
It should be. Bare in mind that if you can't use the energy transfer bars they disappear automatically anyway though :)
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Offline aldo_14

  • Gunnery Control
  • 213
Re: Removing HUD elements?
It should be. Bare in mind that if you can't use the energy transfer bars they disappear automatically anyway though :)

What defines being unable to use them?

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Removing HUD elements?
If you have an unshielded ship the shield one vanishes. I seem to vaguely remember once having a ship with no shields and ballistic primaries and being surprised at the disappearance of the entire ETS item. :) I guess the game figured that since I had no use for weapon or shield energy energy that everything would go to engines.

I haven't tried it since so it's concievable that it was a bug or something. Suppose I should try it again and see what happens :)
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Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Removing HUD elements?
On a related note, is there any way to force a HUD element to show up? I would like to use the multiplayer lag gauge for something in one of my missions, but I can't get it to appear with the flash-hud-gauge sexp.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
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    • Goober5000 Productions
Re: Removing HUD elements?
I haven't tried it since so it's concievable that it was a bug or something. Suppose I should try it again and see what happens :)

It was intentional. :)

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Removing HUD elements?
Figured that was the case but seeing as I'd only seen it once I didn't want Aldo pinning all his hopes on it :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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