Taylor,
you should know there is no rest for the wicked.

* neoterran bows down before Taylor
WOOT ! This is just as I had hoped ! The effect is subtle, but Oh so nice. Thanks so much for toiling to get this working, your efforts are appreciated !
And it's a hell of a lot different than the Direct3D version (which looked...WRONG.. it was like all the ships were hyper chrome-y and just absolutely unreal, at least, the leviathan was) Much more realistic and just the right amount of reflectivity. Adds

IMO. I managed to mess up my mod.ini just prior to this and got a shock loading the game expecting env maps and seeing retail ships and textures (I've forgotten just how much you guys have improved the game... amazing)
My weekend, and my freespace 2 installation, is now complete. I assume this has hit CVS as of today right ? All that remains is for Redmenace to build some CPU instruction set optimized versions and test to see if there is any difference between them. I'm psyched. Freespace SCP OpenGL FTW !
Oh, and Freespace SCP is working without any performance issues in Windows Vista while it is running aero glass. Which is good, because they almost considered crippling OpenGL for a while there, and I'm glad it didnt' happen.
*edit* and I assume that 'cubemap.vp' goes in the mediavps right ? Or is it supposed to reside in the root directory ?