ok, im working on hi-rezzing the Ptah, however i've run into an issue
the env-map is in the proper place in relation to the texture, but on the ship in-game the envmap is shifted downwards.
if someone feels like modelling a hires Ptah, go for it, cause i got the texs.
Backslash: good to see more ppl doing art. Basically, youre the man now, dawg. you can do what's been done in the other texs, or you could do something on your own, and see what looks cool. For the Ptah, i'm making the plated areas reflective, as they look smooth in the texture. for the bahka, maybe you can pick one plate color to be reflective and one plate color to be flat. Always make the glass reflectey though.
good luck, and post screenies!