Hi, i've been lurking around these forums for quite a while and i'm amazed at the progress you've done. I originally found out about this from the demo freespace2 with my joystick, i checked websites shortly after, only to find freespace was dead(well, the developers were
) and you guys were supporting it, then i got the disk images(that package from shivanSPS wasn't made back then) and things got rolling from there. Played all the great campaigns (derelict scp, transcend etc.), also been getting the latest builds and testing a lot. What can i say, i like this game so much
.
Anyway, decided to finally post after sighting this bug with OGL env map using this build:
Get Taylors' latest build from http://icculus.org/~taylor/fso/nightly/, it's the most modern, and it has support from environment mapping in OpenGL. You should always run in OpenGL it's faster.
\/ i thought i'd see how env map looked in subspace, after all it's usually dark there with the ambiet factor on 60, despite with all the light. I didn't stay close to the monitor in case something wrong happend, MAN WAS I SMART!
The effect went *with* subspace, so those ugly pixels were moving along
It could have been a bug with the build, or the env map, but i'm sure i don't want to try and find out
plus, this build crashes when i take screenshots, not that i blame it
Now... *awaits the green sign of dea... i mean.. of welcome*