Author Topic: Question about the <upcoming new?> launcher  (Read 1549 times)

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Offline jr2

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Question about the <upcoming new?> launcher
Hey, I was just wondering how the new launcher is doing.  I've heard taylor was developing a launcher that's supposed to end Windows registry dependence for FSO and change the mod.ini setup, correct?  Also, is there a sub-forum for this new Launcher?  (If it exists?)

 

Offline taylor

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Re: Question about the <upcoming new?> launcher
Hey, I was just wondering how the new launcher is doing.  I've heard taylor was developing a launcher that's supposed to end Windows registry dependence for FSO and change the mod.ini setup, correct?  Also, is there a sub-forum for this new Launcher?  (If it exists?)
It's still in-progress.  I've been working on many other things though, such and bugs and getting some OpenGL and OpenAL issues situated (and coming up with new features for the new Launcher and related code), so basic work on the Launcher has been largely non-existant.  I'm going to start up on it again after this next round of code commits (some optimizations, mostly bug fixes) I have coming.  I'm not just making a new launcher, but making a considerable amount of changes for better mod support with the new Launcher and the new features it's using internal to the main game binary.

There is no forum or thread on the new Launcher.  Partly because nothing like that is needed until the new Launcher is actually available, but mostly because I don't really discuss details of new things that I'm working on (if I publicly acknowledge them at all).  I'll get it out to testers when I'm finally happy with where it is feature wise.  Until then everyone just has to wait.

 

Offline jr2

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Re: Question about the <upcoming new?> launcher
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Until then everyone just has to wait.
You know, I'm not going to have much left for nails...  :)

The reason I was asking is because I was wondering if the new modifications will allow you to run SCP from an external hard drive without modifying the registry.  Installs would be much simpler that way.  All you'd have to do is unzip a set of working directories & sub-directories (MODs, mediavps & all) to your hard disk, modify the configuration file to point to the directory that you're working from (unless it's relative to where the config file is found, then you wouldn't have to) run the configuration if the system is different, and there you go!

PS I wonder if it'd be possible to have an option to run off of a DVD with the pilot file being saved to My Documents\fs2 or something like that...that'd be cool.  Just a thought.   :D  Keep up the good work.
« Last Edit: May 26, 2006, 05:41:57 am by jr2 »

 

Offline taylor

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Re: Question about the <upcoming new?> launcher
The reason I was asking is because I was wondering if the new modifications will allow you to run SCP from an external hard drive without modifying the registry.  Installs would be much simpler that way.  All you'd have to do is unzip a set of working directories & sub-directories (MODs, mediavps & all) to your hard disk, modify the configuration file to point to the directory that you're working from (unless it's relative to where the config file is found, then you wouldn't have to) run the configuration if the system is different, and there you go!
Yes, you wouldn't need to actually do anything but extract the files and run it.  The ini file(s) is relative to the game so other than picking which build to use with the Launcher (which can be relative or absolute) you don't need to do anything else with setup.  You wouldn't even need to use the Launcher other than to change options even.  All of your settings would be saved in a profile.ini and you can just create a shortcut on your desktop which starts the game with that profile.  You could easily have all of your mods as icons and never have to use the Launcher to switch between them, only to set them up initially.

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PS I wonder if it'd be possible to have an option to run off of a DVD with the pilot file being saved to My Documents\fs2 or something like that...that'd be cool.  Just a thought.   :D  Keep up the good work.
It's possible, but not with the Windows version.  The Linux and OS X versions use two directory roots, one that's just for reading, and one that's for both reading and writing.  It could be possible (with all of the changes that are going in for all of the new Launcher features) to use a network drive, ram disk or even a USB thumb drive as the writable location.  But, at this point the Windows version of the game only uses the one directory root for reading and writing so this wouldn't be possible there.  At some point we will probably support that for Windows but that is a ways off since everyone seems to complain about making filesystem location changes to what you are used to, even though it would be the correct thing to do from a technical standpoint.

  

Offline jr2

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Re: Question about the <upcoming new?> launcher
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since everyone seems to complain about making filesystem location changes to what you are used to,
How about making it so there's an option in the config file to either look in the new filesystem location, or use the legacy location?  If you want the capability, change the config file & burn the disc with the config file set to use the new directory, eg %localdisk%\%userprofilelocation%\My Documents\fs2 .  If you don't, then the default if no file is found and you're creating a new file would be to run as legacy?  Just some more thoughts...  :)