Actually it never picked them randomly. It picked them sequencially. It starts with the first path and then loops back to it when it gets to the last one.
Yeah, in theory

But pratically the stupid AI seems to take them randomly. In 80% of the cases the AI takes the closest paths for it's landing procedure, but sometimes it just ignores them and move to the other, more far away (and the first ones weren't blockaded at all). On the other hand, it sometimes start wings from the paths 5-8 i.e., even if 1-4 were completly free. Very annoying

My first impressions of this :
I made several test with launching and landing, and tried several variations of paths. So far, it seems to work fine. I had no crash so far. But I can confirm that when you switch the arrival/departure target, the bay-window isn't updated. You will have to exit and re-enter wing edit to see the correct paths.
I had no chance yet to test my particular mission, there I have problems in the old builds with the launch of fighters while the ship was moving. I will inform you if this has been solved too.
Good Work Goober
