Author Topic: Orb Radar Model  (Read 8692 times)

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Offline phreak

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Ok.  So i had my brother make a 3ds max scene of the orb radar instead of the procedural thing i'm using now.  The struts look a bit thick and the model is untextured.  If anyone is willing to make the struts thinner, texture and convert it to a pof, i'll be willing to make it so that the orb is rendered using the model.

http://fs2source.warpcore.org/exes/phreak/radarorb.max
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Offline neoterran

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would like to see this if someone can provide the talent required... maybe post a screen from max as a preview ?
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Offline phreak

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I don't have max on this machine.  I've got strattcomm to look at it anyway.
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Offline StratComm

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Unfortunately I can't seem to open it.  What version of Max was this made in?  I can get it back from a 3ds if someone can get it there for me.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline phreak

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i think it was 7.  I'll see what i can do to get a 3ds.
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Offline Flipside

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I seem to recall reading somewhere that .Max is a difficult format to swap, since, iirc, it stores the actual actions taken on the model, not just the mesh, so if you use a new plugin or the like, someone without that plugin cannot access the mesh.

 

Offline StratComm

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I'm almost sure it's a version thing.  Usually plugins are lighting based, and I think you can still get to geometry even if they won't load.  It pisses me off to no end though that there's not an export to older format function.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline knn

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knn to the rescue!

http://files.filefront.com/radarorb3DS/;5141864;;/fileinfo.html

(No, I didn't change it, I just made a render and converted it to 3ds)
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Offline StratComm

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Great.  I'll take a look at it.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline phreak

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thanks knn, was just about to do this ;)

anyway the arms need a bit of thinning and maybe a bit more smoothing as well.  It'll be rendered semi-transparent in order to not obstruct stuff as much.
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Offline neoterran

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That looks neat and alot better than what we currently have. let's get it in game !
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Offline Colonol Dekker

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It looks smooth, but is there anyway (using the launcher perhaps?) of selecting which verrsion i want to use in future releases, I'm quite happy with the old 3d one. The one above just looks a little "big boned" i wanna be able to see the dots.......

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Offline Turambar

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is there a way to change the dots?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
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Different dots would be nice. How about different sizes for different sized ships?  ;7

weird model, but interesting. reminds me of one of those toys that cats play with  :p
« Last Edit: June 19, 2006, 12:13:22 am by Gregster2k »

 

Offline neoterran

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A transparent, thinner version of that thing would go a long way to making the HUD look more up to date.
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Offline Cobra

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A transparent, thinner version of that thing would go a long way to making the HUD look more up to date.

maybe that's what they were planning to do? :rolleyes:
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Offline neoterran

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A transparent, thinner version of that thing would go a long way to making the HUD look more up to date.

maybe that's what they were planning to do? :rolleyes:

 :rolleyes:
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Offline Turambar

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let us change the dots!

(seriously, it'd be sooooo useful to the BTRL project)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline phreak

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What do you want to change them to?
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Offline Black Wolf

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Something like this I suspect, though christ knows how you're supposed to see that kind of detail in a dot that's, what, 5 pix by 5 pix?
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