Author Topic: Mini request - better visuals with randomness  (Read 1243 times)

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Offline DaBrain

  • Screensniper
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Mini request - better visuals with randomness
There is something ugly about the FS2 engine I've just spotted. Explosions, particles, impact effects... they all spawn with the same orientation. This is especially ugly for particles. If there is one different looking/noticeable point in the particle, you'll see it long the whole particle way.

Capital ship explosions could look way more 'unique' if the explosion maps wouldn't all appear with the sam rotation. I admit not all effects would profit from this though...


Edit: Wanderer just told me that some coders might feel offended by the word "mini" in the context of a request. I did not have in mind to say that this can be easily done. "Mini" means it's a minor and short request. ;)
« Last Edit: June 04, 2006, 10:00:48 am by DaBrain »
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Shadows of Lylat - A Freespace 2 total conversion
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Offline taylor

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Re: Mini request - better visuals with randomness
I already fixed the broken orientation setting for particles.  Except for smoke particles, the orientation doesn't change for the lifetime of that particular particle, but multiple copies of the same particle effect should tend to have different orientations (flipped horizontally, vertically, or both).  Weapon particle spew and impact effects should all be handled like this.  Explosions aren't handled by the particle code so those haven't changed from retail.