Author Topic: Imperial Alliance?  (Read 1451 times)

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Offline Black Wolf

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How much talking/code sharing goes on between those guys and the SCP? They seem to have some cool stuff that we don't, specifically cloaking. Might the specific code for this be borrowable? I saw a topic by Goober that's a few months out of date, but if the feeling between the two projects is still congenial, it might be worth poaching...
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline taylor

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We have the code, and a diff between their stuff against ours.  A few things broke compatibility, or was just really old compared to what we have now (their code base is a much older FS2_Open version), and we just haven't really gone through the process of digesting it all yet.  There is just a lot of SCP coder work to do and few SCP coders to do it.  Working on this hasn't been high priority.

 

Offline Black Wolf

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Fair enough. I guess I was just hoping it'd be a quick and easy way to get cloaking working :D
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline taylor

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I'll happily send you the diff if you want to code it in.  But, the diff is about 44,000 lines, with most of it being interface changes that we can't use, audio code that we can't use, IA specific code that we can't use, HUD changes that we can't use, cross-platform issues that would need to be worked out, built on code that has since been removed from FS2_Open, and a large number of table changes that we can't use.  Plus quite a few things that need to be done better so that they would be properly usable by the multitude of mods that we need to support.

But if you want it, it's all yours. ;)