Author Topic: Animations (not brilliant but its time i posted somefink)  (Read 3636 times)

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Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Animations (not brilliant but its time i posted somefink)
 http://wevil.netfirms.com/drydock.avi  http://wevil.netfirms.com/test2.avi  http://wevil.netfirms.com/test.avi

Opinions welcome.  These are about 4mb (last one is about 500k).

They use the M$ Mpeg4 codec which should come with the latest version of Windoze Media Player.

Enjoy (or not as the case may be)

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Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.

  

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Animations (not brilliant but its time i posted somefink)
Excellent  

Those are some nice models you got there! You made em?

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    -Director of the staff of Hidden Terror.
    -WebMaster of Imperial Productions

   
Quote
The fear always controls our attitude, let us fear no more!

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Animations (not brilliant but its time i posted somefink)
100% my own work..minus the planet which is a nurbs sphere mapped with 3dsmax's default planet.  I couldnt be bothered to make one.


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Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.

 

Offline Gortef

  • 210
  • A meat popsicle
Animations (not brilliant but its time i posted somefink)
Not bad... not bad at all  
Habeeb it...

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Animations (not brilliant but its time i posted somefink)
Those models are just plain awesome... you've got promise dude  

------------------
    -Director of the staff of Hidden Terror.
    -WebMaster of Imperial Productions

   
Quote
The fear always controls our attitude, let us fear no more!

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Animations (not brilliant but its time i posted somefink)
oh BTW -

if anyone has any good ideas on what a HiPoly deimos would look like can you get in touch with me? (the opening sequence uses one..hopefully)


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Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.

 
Animations (not brilliant but its time i posted somefink)
Wow!!!!!  

How did you do that?????!

Very Excellent  

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The universe is a big place and an even bigger mystery.
ICQ-117983680

Webmaster SubSpace Zero

Author of A Day in the Life of a Space Pirate

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Animations (not brilliant but its time i posted somefink)
I'd keep a high poly Deimos pretty close to what the current ones look like, except making individual hullplates their own polygons, adding some sensors arrays in the lightstrip areas, and them turrets looking more like bulky WWII deck guns...

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Animations (not brilliant but its time i posted somefink)
What I can see is pretty nice looking.  I can't really tell, the computers at work are really crappy for veiwing graphics, I think they're only capable of displaying 256 color format.

I've just started working on animations as well.  Just got the 'rotating model' animations done for the 'select ship' screens in FS2.  Pain in the monkey having to extract the animation as a series of bitmap files (fortunately TS uses the same numbering scheme as   's *.ANI files do), then creating a palette, applying it to each frame (one at a time) and finally saving each frame as a *.PCX file for use by ANIBUILDER32.  Not exactly the most fun thing I've ever done.

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I told you I'd have it done by November, well, mostly anyway.

[This message has been edited by jonskowitz (edited 11-08-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Animations (not brilliant but its time i posted somefink)
I don't think there quite the same thing...
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Animations (not brilliant but its time i posted somefink)
Don't you use ModelView for that?

Im trying to think up a stylish new .ani format to easy work and not look like I just cpoied FS2 - any ideas???
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
Animations (not brilliant but its time i posted somefink)
 
Quote
Originally posted by LAW ENFORCER:
I don't think there quite the same thing...

No, of course not.  The animations shown to us above are *.AVI files using MPEG encoding techniques.  Most 3d modelling programs support the construction of them quite nicely so it's a one-step procedure.

    uses *.ANI files which is thier own, non-standard video files.  Building them requires 256-color *.PCX files and a utility that can assemble them in the proper format.  I just happen to use ANIBUILD32 because it's what I have and am familiar with it.  Problem is TS doesn't render to *.PCX format, or to 256-color either so I have to convert the files by hand.

  Hmmmm, maybe I can convince my buddy Stephen to build a utility for me that does it for me...

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I told you that It would be done by November, well, mostly anyway...
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline aldo_14

  • Gunnery Control
  • 213
Animations (not brilliant but its time i posted somefink)
I remember someone at B5 offering to convert an AVI file to ANI (I think) a while back, when i was looking for animators.

BTW, you can also use something like PSP7 animation shop, and save the individual frames.  Neat for adding text effects and non-3d stuff  

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Animations (not brilliant but its time i posted somefink)
Simply amazing - the quality is so high it's jaw-dropping. The codec is good, the animation is good, the models are good, the planets are good...  

My hat goes off to you, wEvil.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Styxx

  • 211
    • Hard Light Productions
Animations (not brilliant but its time i posted somefink)
Top-notch work there...

I think a Deimos would retain the basic shape, but obviously have differences in the inner engine sections, the windows, and the turrets (all would be remodelled). More detail on the hull plates, detailed docking ports, and a few radar dishes and antennae spread around the lower surface.
Probably away. Contact through email.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Animations (not brilliant but its time i posted somefink)
I like!

I think test2.avi is a tad dark and that drydock.avi needs a starfield.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Animations (not brilliant but its time i posted somefink)
Turn your monitors' brightness up or adjust the gamma correct on your graphics profile-

the brightness balance is calibrated on multiple monitors and there is a starfield :P

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Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Animations (not brilliant but its time i posted somefink)
there's a prog that can convet avi to ani, I even have it. Anyway, yeah, making rotating ani is a pain in the ... well it's long and fastidious (I did almost all the Descent weapons, ouch...)
for the avis, you should either increase the brighteness or the size of the stars, they're almost invisble (first avi, only seen this one yet)
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Animations (not brilliant but its time i posted somefink)
mmh, otherwise, I assume this is a shivan ship? I imagine them much more with sharp angles, stuff like that, rather than organic and curved ships, because of all the concept pics I've seen from volition.
SCREW CANON!

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Animations (not brilliant but its time i posted somefink)
In Lightwave there is an option to save all frames of an animation as #.extension

So you could make an animation and save it as 0001.pcx, 0002.pcx.. etc so it's already set for conversion to .ani

 

------------------
    -Director of the staff of Hidden Terror.
    -WebMaster of Imperial Productions

   
Quote
The fear always controls our attitude, let us fear no more!