Author Topic: unoffitial nukemod release  (Read 2790 times)

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Offline Nuke

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unoffitial nukemod release
http://www.game-warden.com/nukemod-cos/Nukemod/nukemod060906 (dev).zip

sence im too busy to work on the mod at the moment i thought id put out an unoffitial nukemod release. its just whatevers in my nukemod directory and thus the most recent version. there are several bugs and some features like the animations dont work. but the models kicks ass. anyway have fun :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Mefustae

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Re: unoffitial nukemod release
Quite entertaining indeed. Nice work on those miniguns, nothing like watching them spin up and fire right next to the cockpit whilst piloting the Phoenix, especially when you smack Jotun cannons in there, the downside being that said cannons obscure 60% of your vision. But good fun nonetheless. :yes:

 

Offline Nuke

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Re: unoffitial nukemod release
those werent supposed to be mounted on the phoenix, probibly just left that if for testing :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Nuke

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Re: unoffitial nukemod release
and a cookie to anyone who can tell me why my animations dont work
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Kosh

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Re: unoffitial nukemod release
and a cookie to anyone who can tell me why my animations dont work


They don't like you.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Colonol Dekker

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Re: unoffitial nukemod release
Ummm, Table issues, sizing formats, i give up.......... Bobbauauuouaua, HELLLLLLLLLLLLP :confused:!!!
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Nuke

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Re: unoffitial nukemod release
im glad im not the only one totally stumped by the animations not working. i guess that means its a bug.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Wanderer

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Re: unoffitial nukemod release
I think i'll try the nukemod things during the weekend when i have some time
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Wanderer

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Re: unoffitial nukemod release
Sorry for double postage but here are the first fixes.. Nothing animation related yet though

Change all +non-targetable to +untargetable in ships.tbl
Remove all "ballistic primaries" in ships.tbl
Change all "door" to door in ships.tbl
Change all "inital" to initial in ships.tbl
Add file exp_merc_0014.dds
Add file exp_fire_0013.dds
Change exp plasma to exp_plasma in sec-wep.tbm line 103
Change ""show ship" ballistic primaries" to "show ship" "ballistic primaries" in ships.tbl line 1354
Add default primary weapons to primary bank #3 in GTF Chaos in ships.tbl line 1124
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Colonol Dekker

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  • Aken Tigh Dekker- you've probably heard me
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Re: unoffitial nukemod release
Nuke, you gonna do that and release a tbl fix?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Nuke

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Re: unoffitial nukemod release
Sorry for double postage but here are the first fixes.. Nothing animation related yet though

Change all +non-targetable to +untargetable in ships.tbl
Remove all "ballistic primaries" in ships.tbl
Change all "door" to door in ships.tbl
Change all "inital" to initial in ships.tbl
Add file exp_merc_0014.dds
Add file exp_fire_0013.dds
Change exp plasma to exp_plasma in sec-wep.tbm line 103
Change ""show ship" ballistic primaries" to "show ship" "ballistic primaries" in ships.tbl line 1354
Add default primary weapons to primary bank #3 in GTF Chaos in ships.tbl line 1124
ive done most of those already post release.  also implemented use of modular ship tables to aid in troubleshooting. in the process i discovered a couple problems. first off because all the default ships are being loaded, nukemod is now 3 ships over the limit. and second, because its now loading all the new explosion graphics from the media vp, my explosions seem to bust that limit as well. in the absence of an inferno build i just patched it temporatily with a slightly culled media vp ships.tbl and the explosion thing for now im just letting slide as it doesnt seem to cause any crashes.

anyway i fixed the first 4. 5 and 6, the 2 missing files, completely baffeled me. it seems one of my frames vanished  from each of those animations. not sure where they went to, and i dont have a backup copy anywhere. so i just shorteed the anis and changed the file names. the 7th one i totally missed and im gonna fix it now. and 8 and 9 i also caught and fxed. also i was able to get initial positions to work on the gtcv ragnarok, but not on the pvac apis (dispite the fact that i used the same code on both).

*edit*
seems 7 was causing freespace to report a too many animations error message. it no longer pops up in debug builds.

Nuke, you gonna do that and release a tbl fix?

yea, i think im gonna start doing frequent updates of the dev version, mainly for axem's sake. but not yet, my animations still dont seem to work. ive reached the limits of the debug builts and so any errors need to be hunted down manually at this point. theese bugs really dont change the mods ability to run or make any not working features work. its just minor tidying up, so il update when i clean up a few other messes i have laying around the mod.

another thing that boggles my mind, no matter how small i make the engine glows of the pf chimera, they still apear as one big glow at the back of the fighter. anyone by chance know whats up there?

*another edit*

my door animation on the rumrunner seems to work, though that ship does require some revamping. so i know the animation code is working, if not on everything. i also added a flare eff to replace the older ani versions. il post an update at the end of next weekend, which will have cumulative fixes and additional features built up over the week.

*yet another edit*

thanks to axem the rumrunner has somewhat working gatling turrets on it. still no workee chimera and no default turret positions on the apis.
« Last Edit: June 17, 2006, 05:33:59 am by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Nuke

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Re: unoffitial nukemod release
i figured out my problem. got the chimeras animations to work. the apis initial positions still baffle me. im eventially gonna give it gatling turrets as originally intended. im gonna do one or two more graphics tweaks and il upload a update tomorrow.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: unoffitial nukemod release
screenies?  :nervous:

 

Offline Nuke

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Re: unoffitial nukemod release
hold on till the offitial release for some screenies, if youre impatient go see the screenshots page in the nukemod-cos forum at gamewarden. i just implemented a few new features, gun convergance on some fighters. just a few more tweaks and il be ready to upload.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Colonol Dekker

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Re: unoffitial nukemod release
WooT!! Its Nukeday today isnt it, IIRC, a release is imminent./boing
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Nuke

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Re: unoffitial nukemod release
well its taking longer to get the finishing touches in that i anticipated. constant interuptions to my work. but i wont sleep till theres a zip on game warden. just have to make a couple weapons, and some minor modeling.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: unoffitial nukemod release
He's a frickin machine people "claps" :yes:
"Well done Nuke"
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Nuke

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  • Mutants Worship Me
Re: unoffitial nukemod release
2 days without sleep to get an offitial version. its uploading and im going to bed.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN