Nope, it is supposed to be in maps. I just extracted the first one I saw and didn't realize where it was (another reason I prefer my own mediavps, no duplicates
). I'll get that fixed in the morning.
I've noticed

of duplication in the VP's when I went to merge your fixed releases into a copy of the 3.6.8z's. Having just rebuilt them, I can relate that it's a pain to track what's really supposed to be where.
For instance, in mv_effects:
maps\bomber*.* and fighter13-01a-glow.dds should be in mv_textures
maps\blue_glow1_small.tga, green_glow2_small.tga, hornet_bitmap.pcs, red_glow*.tga, teal_glow.tga, yellow_glow.tga and yellow_glow_small.tga should be in mv_models.
models\bomber*.pof, bonus2t-01.pof, fighter*.pof, install01.pof & transport2t-01.pof should be in mv_models.
In mv_textures:
models\cruiser03x.pof should be in mv_models.
In mv_models:
missions\*.fs2 should be in mv_core.
That's not counting having mv_alphapatch and mv_advalphapatch overwrites. Of course, all of those locations could just be arbitrary and they could really go anywhere, but to reduce the amount of duplication, the above works beautifully.
It's -env that's causing it, though exactly which part of all of that is still a mystery. The current thought is that it's a FBO bug in our code, or it's triggering a FBO bug on ATI's side. The problem doesn't appear to happen with any NVIDIA card (that's been reported), and only with a handful of ATI models. Yet another one of those things which is impossible for me to reproduce and therefore extremely difficult to fix. I'm reworking some of the FBO code tomorrow so maybe after that the problem will either be fixed, or more easily identified.
I feverently hope it's fixable through SCP. Though I've noticed many problems with regards to ATI's drivers. I'm going to run tests starting with Catalyst drivers 4.9 to current to see if it happens in all of them. I don't tend to use drivers past 4.12 (though I'm currently running the 6.4's) for my card simply because of 2 things: Removal of Trueform in post 5.4(?) drivers, and performance issues with certain things in ALL of the 5.x and 6.x drivers. (Things like, WA5's Milkdrop visualizer in Desktop mode halving or quartering FPS when I hover over _anything_ that generates a tooltip or ballon, Oblivion turning into a stop motion slideshow with AA when I encounter an Oblivion Gate, etc)