Author Topic: Light Cruiserish  (Read 4820 times)

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Offline Shade

  • 211
Heh, yeah. If humans could survive such low pressures, we would not actually be troubled by the cold at all, as there is literally nothing there to transfer it. Space stations like the ISS need huge radiators to dump heat through infrared radiation as otherwise they'd be frying inside.

That had nothing to do with me wanting it inside though... that was simply because I wouldn't want every single enemy pilot trying to pull a death star trench run (without the trench or the hard to hit vent, just a big juicy target) on me.
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Offline Mehrpack

  • 28
  • Flying Monkey
hi,
look really nice  :yes:

have that light curiser only flak or aaaf too?

Mehrpack
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Offline Polpolion

  • The sizzle, it thinks!
  • 211
Hows it work?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
hi,
look really nice  :yes:

have that light curiser only flak or aaaf too?

Mehrpack
Well.. i originally requested it for a mod setting where it is going to be very powerfull escort ship with more efficient anti fighter weapons.. But the stock FS2 version will mainly have flaks coupled with two AAAf turrets. As i said earlier its not meant to be a supership with huge AAAf and beam batteries.

Hows it work?
Umm... i take you mean is it ready? Well its atm without anything fancy (like lods).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
I mean like killing stuff, and stats like armor and top speed.

 

Offline Axem

  • 211
From my modular table, it has a top speed of 50m/s, and it has 7000 hp (a Fenris has 10,000).

Going right up against a wing or two of fighters, it fares badly. However, stick one (or two) as an escort ship for a convoy, and they will do a good job protecting it when the normal escort fighters are a little far away from the convoy.

So far it works good as an escort ship, but not as an attack ship.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Awesome work.  Sorta looks like the 2nd destroyer type from IW2.
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Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
From my modular table, it has a top speed of 50m/s, and it has 7000 hp (a Fenris has 10,000).

Going right up against a wing or two of fighters, it fares badly. However, stick one (or two) as an escort ship for a convoy, and they will do a good job protecting it when the normal escort fighters are a little far away from the convoy.

So far it works good as an escort ship, but not as an attack ship.

The Fenris has 8,000 :nervous:
http://www.hard-light.net/wiki/index.php/GTC_Fenris#Performance:
« Last Edit: June 18, 2006, 06:40:13 pm by Mars »

  

Offline Axem

  • 211
Huh, it does too. The Fenris is weaker than I thought. :p

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Considering what a woose the Fenris is though, 7,000 is good for a light cruiser in the Aeolus line of technology.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
From my modular table, it has a top speed of 50m/s, and it has 7000 hp (a Fenris has 10,000).

Going right up against a wing or two of fighters, it fares badly. However, stick one (or two) as an escort ship for a convoy, and they will do a good job protecting it when the normal escort fighters are a little far away from the convoy.

So far it works good as an escort ship, but not as an attack ship.

The Fenris has 8,000 :nervous:
http://www.hard-light.net/wiki/index.php/GTC_Fenris#Performance:


/me whacks Mars with a wet fish.
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Offline Axem

  • 211
Upon actually looking at the ships.tbl, the Fenris (atleast in FS2) does indeed have 10,000 hp. Still horribly weak. The Aten has 18,000 for crying out loud.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Damn now that I look it's 8,000 in FS1 and 10,000 in FS2

*runs off to edit the Wiki.*

Good catch, that artical has said 8,000 since before I delurked.
« Last Edit: June 18, 2006, 09:57:10 pm by Mars »

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
That is/was really annoying as stats for ships are different in FS and FS2.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Mehrpack

  • 28
  • Flying Monkey
Well.. i originally requested it for a mod setting where it is going to be very powerfull escort ship with more efficient anti fighter weapons.. But the stock FS2 version will mainly have flaks coupled with two AAAf turrets. As i said earlier its not meant to be a supership with huge AAAf and beam batteries.
[...]

hi,
i doesnt suspected that i have beams.
i had only ask if it had AAAf.
the reason was i would ask and i think thats at the moment, this is a standart setting in the GTVA.
a ship has two AAAf and other antifighter turrets.

but without AAAf: i see there no problems.
i can life with it *g*

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!