Author Topic: Proper overclocking  (Read 8368 times)

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Offline aceofspades

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Not that i remember, I tend not to look at peoples pics it shatters the illusion of the preconcieved handsome beutiful people i have.  :D

J/K

I'm sure you're all presentable.


Ah, but that's where you're wrong. You see, it's a pity you don't look at peoples' pix, because I do happen to be handsome and beautiful.

And btw, just to stay a bit ontopic, 500 GHz? Pshaw. I bet you I've seen my trusty old TI-83 do that.  :P
« Last Edit: June 21, 2006, 04:42:33 pm by aceofspades »
I wonder if the Shivans eat chocolate? Or play FS2, for that matter.

 

Offline Colonol Dekker

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The clock speed does not impress me. I'm more interested in the processing speed, which is usually measured in FLOPS.
500GHz is utterly meaningless if it takes 500 clock cycles to do a single integer addition.

Deeper pipelines do not necessarily equate to higher possible clock speeds. The extra complexity often imposes other limits on the speed. Not only that, but deeper pipelines are affected more by cache misses. Larger caches to counter this problem are both expensive and power-consuming, which equates to more heat and a lower maximum clock speed. Finally, a deep pipeline requires accurate flow control prediction to be effective. A mispredicted jump means that the whole pipeline has to be flushed and it will take many more clock cycles to refill than a short pipeline.
AMD's current crop of CPUs have relatively short pipelines running at low clock speeds with small caches. They still outdo Intel's Pentium 4s. Since their jump prediction can be simpler it is more robust and cheaper to produce. Cache memory is hellishly expensive stuff and small caches further reduce the price.
Pentium-M is, as I'm sure everyone knows, based on the Pentium 3, but brought up to date. It is more similar to AMD's architectures.

Deep pipelines have faced off against short pipelines, and they lost.

[edit]
A decent framerate for FEAR is an average of 40fps, which an XFX GF7800GTX, Athlon X2 4200 and 2GB of dual-channel 500MHz RAM can maintain happily with everything turned on and turned up, except for FSAA (only at 4x) because I can't see much difference at higher sampling levels.
Now I come to think of it, the graphics card is overclocked, but it came that way. This particular XFX card runs about 12% faster than stock speeds.
« Last Edit: June 22, 2006, 05:28:17 am by Descenterace »
'And anyway, I agree - no sig images means more post, less pictures. It's annoying to sit through 40 different sigs telling about how cool, deadly, or assassin like a person is.' --Unknown Target

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Offline aldo_14

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Worth noting; (measured & tested) optimal pipeline length is ~16 stages.  Pentium 3's, IIRC, used over 20.

 
Worth noting; (measured & tested) optimal pipeline length is ~16 stages.  Pentium 3's, IIRC, used over 20.

<-- Definetly needs a source so he can learn.

Right now I'd say the Conroe pipeline looks the best merging between a long pipe for branch prediction and good efficiency. It also helps that it's very wide.

 

Offline aldo_14

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Worth noting; (measured & tested) optimal pipeline length is ~16 stages.  Pentium 3's, IIRC, used over 20.

<-- Definetly needs a source so he can learn.

Right now I'd say the Conroe pipeline looks the best merging between a long pipe for branch prediction and good efficiency. It also helps that it's very wide.

I'd recommend Patterson & Hennessys' Computer Organization and Design, I used it at uni.  Never read it all, mind you; but comprehensive.

 


I'd recommend Patterson & Hennessys' Computer Organization and Design, I used it at uni.  Never read it all, mind you; but comprehensive.

Great, chance of me aquiring that soon are close to nil. Oh well, when Uni rolls around.

 

Offline aldo_14

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I'd recommend Patterson & Hennessys' Computer Organization and Design, I used it at uni.  Never read it all, mind you; but comprehensive.

Great, chance of me aquiring that soon are close to nil. Oh well, when Uni rolls around.

Why, where are you?

  

Why, where are you?

Roughly a 30 minute walk from Sandwich.  :pimp:
Yet I havn't seen the guy.

 

Offline aldo_14

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He moves in mysterious ways.

 

Offline Turambar

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Offline aceofspades

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Are you saying Sandwich regularly gets rando rockets fired at him from 12 miles away?

And have you seen that God guy? Man, he moves like...he makes Sandwich look like a sandwich.
I wonder if the Shivans eat chocolate? Or play FS2, for that matter.

 

Offline CP5670

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Quote
A decent framerate for FEAR is an average of 40fps, which an XFX GF7800GTX, Athlon X2 4200 and 2GB of dual-channel 500MHz RAM can maintain happily with everything turned on and turned up, except for FSAA (only at 4x) because I can't see much difference at higher sampling levels.
Now I come to think of it, the graphics card is overclocked, but it came that way. This particular XFX card runs about 12% faster than stock speeds.

Well, we all have different expectations with these things. 40fps average is a slideshow to me, and I wouldn't get anything close to even that with everything maxed out. I wouldn't mind having a hypothetical 500ghz version of some current GPU to make things better. :D

 

Offline aldo_14

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Surely I'm not the only person who's managed to be happy with 25fps?

 

Offline Flipside

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I can't say that Fear was ever one of my 'Framerate Problem' games. Oblivion, Doom3 and some RTS games when I build ridiculously huge armies are the only real problems I get.

 

Offline aldo_14

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Every game is a 'Framerate Problem' game for me :D

Luckily I don't really play (or buy new) games much nowadays.

 
25fps is... almost playable in games where you don't need lightning reflexes. 40fps is enough to get by in pretty much any singleplayer game. If I need really fast, accurate response, such as in UT2K4 against players who are at least reasonable at it, I'll aim for 50fps+.

For normal FEAR play, I'd turn off antialiasing altogether. I only really use it for speed comparison because everyone else seems to consider it essential. At 1280x1024, I don't notice the jaggies.
'And anyway, I agree - no sig images means more post, less pictures. It's annoying to sit through 40 different sigs telling about how cool, deadly, or assassin like a person is.' --Unknown Target

"You know what they say about the simplest solution."
"Bill Gates avoids it at every possible opportunity?"
-- Nuke and Colonol Drekker

 

Offline Flipside

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Me too, I never use AA in-game, only for taking Beauty Shots. Since you're usually in motion during most games, whether it's zipping round the map in a city builder or playing in First person, I really don't notice the difference unless I look for it.

 

Offline aldo_14

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25fps is... almost playable in games where you don't need lightning reflexes.

Quake 4? :D

25 fps is, IIRC, the speed at which things appear to be moving in continuous motion.  For some reason, assuming the FPS counter was right of course, I found Q4 perfectly playable - if not a particularly good game - at that rate and, at some points, even lower.  Kerayzee.

That's not to say it's the fastest the eye can detect, of course; IIRC the USAF tested pilots and found they (albeit they are trained to do that sort of thing, so their brain may be more attuned to that sort of visual detection) could recognise and call out objects that only appeared for a 15,000th of a second.

 

Offline CP5670

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Quote
25fps is... almost playable in games where you don't need lightning reflexes. 40fps is enough to get by in pretty much any singleplayer game. If I need really fast, accurate response, such as in UT2K4 against players who are at least reasonable at it, I'll aim for 50fps+.

For normal FEAR play, I'd turn off antialiasing altogether. I only really use it for speed comparison because everyone else seems to consider it essential. At 1280x1024, I don't notice the jaggies.

Well, 5fps is quite playable if you're used to it (I used to play this old racing game called Vette on my Mac many years ago and it ran like that, but I didn't care one bit :D), but I don't think that necessarily means there isn't room for improvement.

I don't care about the averages, but in general I try to get the overall minimum to about 50fps in singleplayer FPS games and 70fps in multiplayer games. If it falls below that more than once or twice, it's time to drop some settings. I don't use AA in FEAR either; it makes a big difference in visual quality but I would still rather have the extra performance.

This is one reason I like old games. You can pump up the resolution and other settings and still get a nice, liquid smooth 100fps at all times. :D

Quote
25 fps is, IIRC, the speed at which things appear to be moving in continuous motion.  For some reason, assuming the FPS counter was right of course, I found Q4 perfectly playable - if not a particularly good game - at that rate and, at some points, even lower.  Kerayzee.

Quake 4 has its own weird issues. The Doom 3 engine has an annoying problem where the physics engine goes out of sync with the graphics whenever the framerate falls below 60 and causes the game to keep stuttering (insistently, like two or three times a second), so 60 minimum is a must for that game IMO.