Author Topic: yellowish thingies in space (graphics bug?)  (Read 3069 times)

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yellowish thingies in space (graphics bug?)
Hi everybody,
I recently started playing FS2 again and got the ShivanSpS-pack, upgraded it all the way as mentioned in his thread.
Everything was fine and I started playing... And after I restarted a mission I got the following:

I even updated to 3.6.9-RC3 (of course I also used the mediavp-patches provided there) but nothing changed. The first time I did a mission it worked, the second time it started showing me those weird yellow things.
My flags are:
-mod Fs1_port_3,mediavps -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -3dwarp -warp_flash -snd_preload  -ambient_factor 0.85 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4

So it's not really a problem keeping me from playing fs2 but it's kinda annoying and shouldn't stay in RC-versions ;)

I have an ATI graphics card with the latest Omega drivers. And it's OGL :)


Lord Platin

 

Offline Colonol Dekker

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Re: yellowish thingies in space (graphics bug?)
Death by Frazzles !!!!!!
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Wanderer

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Re: yellowish thingies in space (graphics bug?)
Disable env mapping.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline taylor

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Re: yellowish thingies in space (graphics bug?)
The env bug should hopefully be fixed in RC3 actually.  In any case, try the -disable_fbo option and see if that helps any.  If it is still the env bug then that might fix the problem without actually disabling env.

 
Re: yellowish thingies in space (graphics bug?)
Disabling env worked, this time I'll try -disable_fbo :)

  

Offline Colonol Dekker

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Re: yellowish thingies in space (graphics bug?)
Almost forgot.

:welcome:

Blah Blah, hands, blah blah, Flamethrowers,
blah, exits left and right, blah enjoy your stay :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline pecenipicek

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Re: yellowish thingies in space (graphics bug?)
Almost forgot.

:welcome:

Blah Blah, hands, blah blah, Flamethrowers,
blah, exits left and right, blah enjoy your stay :D
Blah blah blah, no napalm only water. holy or otherwise, blah blah, hyperintelligent shade of blue opening the plasma gun compartmetn, blah blah blah blah blah :p
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
Re: yellowish thingies in space (graphics bug?)
-disable_fbo worked as well, so it's probably the mentioned env bug... whatever fbo is ;)

 

Offline Colonol Dekker

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Re: yellowish thingies in space (graphics bug?)
Frickin Blocky Orange (things?)
 :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: yellowish thingies in space (graphics bug?)
I'd say it's yellow, but you never know... maybe it's some sort of... hyperintelligent shade of blue that is too intelligent to be seen as blue?

 

Offline Herra Tohtori

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Re: yellowish thingies in space (graphics bug?)
All Hail Interplanetary Constructor race!

The Vogons have arrived!
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline taylor

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Re: yellowish thingies in space (graphics bug?)
-disable_fbo worked as well, so it's probably the mentioned env bug... whatever fbo is ;)
It's not an env bug, it's a render-to-texture bug.  Well, that's not totally accurate either, it's the fact that ATI drivers suck.  That's the problem.

-disable_fbo just disables render-to-texture, that way you can still use env with the default envmap or a mission specified envmap.  It may not match the actual mission you are in (in the case of the default envmap) but you'll still get the improved lighting and some reflections at least.

 

Offline Turambar

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Re: yellowish thingies in space (graphics bug?)
btw, could you instruct me on how Render-to-Texture works?

due to BTRL business, i think me and render-to-texture are going to have to be very good friends, and i'd love it if you could introduce us.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline WMCoolmon

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Re: yellowish thingies in space (graphics bug?)
The basic method is
Code: [Select]
--Get the ship handle
ship = mn.getShipByName("Ship name")

--Get texture handle
tex = gr.loadTexture("newtexture")

--Swap the old texture with the new one with texture replacement
ship.Textures["oldtexture"] = tex

Doing it with a RTT-generated texture is a bit more complex, but uses the same basic method.

Code: [Select]
--Get the ship handle
ship = mn.getShipByName("Ship name")

--Create texture, if needed, and draw to it.
if not tex then
   tex = gr.createTexture(512, 512, "Dynamic")
end

--Set drawing target to the new texture
gr.setTarget(tex)

--Set color to yellow and draw "moocow" on the new texture
gr.setColor(255, 255, 0)
gr.drawString("Moocow", 0, 0)

--Reset render target
gr.setTarget()

--Swap the textures
ship.Textures["oldtexture"] = tex
-C