Also, i have to say... it doesn't make sense to release mods that don't use the SCP to the fullest.
of screenshots from you don't look as good as my SCP which makes me suspect you don't have a top of the line or even mainstream gaming rig, Woomeister (ie : a 6800 class or better)
Uh the next Inferno release doesn't use SCP eye candy to its fullest. Should I cancel INF SCP now then?
Most of our weapons and effects are several years old now and probably won't be replaced as we have over 200 weapons to redo then. Unless you have an army of effects artist willing to lend a hand?
I have a 9200SE in this system which I take the movies off and do most development on, and an X700 in my laptop which I take most HTL shots on. I only have the SCP standard version on this system.
Having HTL models isn't a must, but it's somewhat underwhelming seeing videos at 640 x 480 with
of older effects, no env mapping, etc, when you're playing something much more beautiful at home...
It's based in FS1 era times so I'm using the FS1 era weapons as they are. The other 'EA' weapons look like they currently do in INF SCP, though I tweaked a few of them.
I don't use ENV as I do development on my desktop system which doesn't really like HTL models and env doesn't work on it. ENV works on my X700 but only with a cubemap, which just seems to paint non existant nebulas on my ships.
I won't be upgrading anything as I don't have the staff to do it, I've produced this in the last three months solo with a bit of help in testing from Qwer (thanks dude

)
Are these better 'eye candy'?



