Hm, interesting idea. But this will most likely need a lot of a hack. Question : Is it possible to
a) change ambient level over sexp while playing?
b) select the change time in milliseconds ?
c) change it to such a high level that the player will be blended
d) time it to the same moment the capships brakes up (I suppose that's the moment "is destroyed delay" catching, right ?)
(Sounds much to complicated for my taste

). I suppose there is nothing in the current media VP (according to my original question). Most probably we will have to wait until someone will improve the existing code
