Unfortunately I found a few other bugs. Please tell me if they are already known and If I should mantis them (I'm going a little more into detail, since a few of you coders already have access to our data)
1) The third primary is broken under certain conditions (broken = third weapon doesn't appear ingame). I already had this problem in a similar
configuration in 3.6.7
In 3.6.7 the third primary worked fine (in the campaign game itself, the campaign single missions (finished campaign missions) and in the normal single mission). But when you start 3.6.7 with the
-allslev parameter the third primary disappear inside the campaign-story (but NOT in the single missions). I has driven me nearly crazy until I figured that out

Now, in this build here, the same seems to happen ONLY inside the campaign game. I have no more the 3rd primary, but this time I DON'T have the -allslev parameter active. Single missions still work.
Coders with access can try this with our Beta, Mission 3
2) While the autopilot formation is now fixed, I encountered a problem with the
-set-nav-carry and
-unset-nav-carry parameters. These two conditions control which ship is supposed to follow you into autopilot, and you can "unset" them to drop them at any navpoint. In this build a few (not all) ships are following you, example Shuttle BS-80 and escort in Mission 2, and on the other the transport in Mission 2 is following you back to the carrier, but I made a
unset nav-carry (two, to be sure) on him.
3) With this build the engine-glows for our fighters are suddenly 3 times bigger than they should (capital ships are normal). Maybe there is a problem with our species_def.tbl, since it was made for 3.6.7. Any hints were the problem could be ? Maybe it's a problem with our files.