However, showing us an AI test isn't enough.
The opinion about this problem changes from person to person,we someone says "short distance between you and the target" everyone thinks something different. For short distance,very short distance,I intend less than 130 meters....I have no choice but to do this.....
80's Screenshot 1
/ \ <---- HUD
XXX <---- target,pointing left on this example, fast but still lockable with a meneuver.
Y <----- warhead
\ /
80's screenshot 2
/ \
XXX <-------- target locked,your meneuver puts him close to the center of the reticle.
Y <----- warhead, once launched it takes a few before going after the target.
\ /
80's screenshot 3
/ \
XXXX <----- target, you think it's doomed and you slow down or try to engage another hostile.
Y <----- warhead,it starts moving too late....
\ /
The result is that,even without going at high speed, the target escapes because the warhead started moving after a century.
Please note that the time between screenshots 1 and 3 is very short:the lock triangle(I don't remember its name) was already on the way,all I need to do is to maintain the lock and fire.This is a tipical pursuit situation:you follow an enemy,then it moves left,right,up,down,you gain lock in the meantime and you try to shoot.
All the situations described by you were completely different,taylor was talking about a general AI problem...
Sorry if I can't explain it well,I'm not English....