Author Topic: How hard to make a game?  (Read 11951 times)

0 Members and 3 Guests are viewing this topic.

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Besides, it was Setekh who brought it up.  I'm much more discrete than he is.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by The Avenger:
as kazan already has an intemate knowlege of pof files he could no doubt code a basic program to have a 3d space sim, then i dont see why it should be to hard to advance from that, i am learning c++ at the momment so we could give it a try plenty of people to make graphics etc just need programmers


nah, kazan knows nothing about 3D, I already talked about that with him when I asked him if he could add a 3D viewport like the one of modelview, in PCS.
SCREW CANON!

 

Offline Styxx

  • 211
    • Hard Light Productions
Actually, it can be easier than any of you might think (except for Shrike and Steak, maybe). All you really need, besides talented people on all areas involved, is time. And that, my friends, is the most valuable commodity on our short lifes.  

Now, for a quick lesson on game development:

1. Build an idea. No point in programming if you don't know what you're programming for. Making a good story and tech background is half the way into making a game, specially if you're talking about a space sim.

2. Detail out any and all playing possibilities. You must think of everything the player will be able to do, and all this before starting the programming stuff. Here you must define any language/script/data format that will be used by the game for models, sounds, graphics, missions, universe descriptions, etc. Implementing changes on the engine later is really expensive.

3. Team integration: a good team is one where everyone knows what the others want. To accomplish this, one should take the team out to party as soon and as often as possible. Believe me, it will save you work.

4. Now the hard work begins: defining the interfaces, building the engine core (file readers, memory managers, etc.), starting work on graphics, models, and sound, write the scripts for the universe/missions/whatever. This stage will take a lot of time, and it must be done very carefully. Mistakes here will reflect badly in the end.

5. The cool part. Programming the 3D/sound/gameplay engine and putting all stuff you already have into the game to see what happens. This stage will require a lot of prototyping, the 'make it and see what happens' type of stuff. But it's hella fun. It's probably here that we'll start our work on auxiliary graphics/sounds (i.e. cutscenes and the like).

6. Now the thing begins to take shape. The engine is practically done, needing only a few tweaks. This is the time for the story people to put things together into the script/missions that will properly define the game. A bit of messing with the engine will obviously be needed, but if you planned it right not as much. Bugfixes mostly.

7. The testing. Now you probably have a working product and must make sure the thing will perform the way you want. You, your friends, your mother, your dog and a lot of people you find online will now play the thing till you can't stand it anymore. A few bugfixes on the engine, datafiles or anything else will be needed here. Again, if you planned everything right and followed the previous steps correctly you probably won't have much trouble here.

8. Voilà, you have a game.


Now, go find the people you need and start working on it dammit!  
Probably away. Contact through email.

 

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
styxx do u have these skills that u mention? programming wise, we have enough graphic people and moddelers it is just hard core programmers that i think we need, and for one i am up for it! if it would ever happen

------------------
 http://www.avengershome.co.uk" TARGET=_blank>http://www.themodplace.co.uk

http://www.avengershome.co.uk
I am Jesus

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
I have a concept - vague ideas and some epic wishes, but nothing 100% concrete yet. However, if enough people are interested (so far, myself - jonskowitz and TA) then maybe this could be more than a concept.

 
 
Quote
Originally posted by Thunder:
I have a concept - vague ideas and some epic wishes, but nothing 100% concrete yet. However, if enough people are interested (so far, myself - jonskowitz and TA) then maybe this could be more than a concept.

Are you planning on building it off an existing game engine?


 

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
i think not, as they are already copyrighted
I am Jesus

 
Well, you could always liscense it(or use a very versatile engine   )

 

Offline Styxx

  • 211
    • Hard Light Productions
 
Quote
Originally posted by Thunder:
I have a concept - vague ideas and some epic wishes, but nothing 100% concrete yet. However, if enough people are interested (so far, myself - jonskowitz and TA) then maybe this could be more than a concept.

Well, good luck!  
Probably away. Contact through email.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
i would like to help 2..maby some weapon effects and maeking them.

------------------
                                                 
------------------
                                    [email protected]                                  Staff member of Inferno    
Soc Inferno

Project Rebellion
Gost of the past
the the mod place!
Join our forums at the modplace!
iqc 102628858
[email protected]
Returned from the dead.

 

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
we should find out who is interested in doing this, i have started to learn how to do openGL with c/c++ hopefully styxx can help me out if i get stuck, but i cannot do all the programming by myself, other people will need to lend a hand, possibly kazan if he is still with us coudl do some networking config and setting up a server for a sort of squadwar type thing, i'm sure that would go down well, i am not sure but i get the sence that if no-one is gonna make a fs3 (sorry   ) for us, then we might aswell do it ourselfs?

If u want to do it, count me in!

Whoever wants to do it then put your name down here, were gonna need people from all areas of the modding community. Then if there is enough people then we can go ahead and design one

------------------
 http://www.avengershome.co.uk" TARGET=_blank>http://www.themodplace.co.uk

http://www.avengershome.co.uk
I am Jesus

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
I am in if it's gonna happen, but not for programming stuff i can do effects and design weapons... But did you count in that we maby need our own model file type, animation file type, progs for mission building, model file converter prog etc?

------------------
                                                 
------------------
                                    [email protected]                                  Staff member of Inferno    
Soc Inferno

Project Rebellion
Gost of the past
the the mod place!
Join our forums at the modplace!
iqc 102628858
[email protected]
Returned from the dead.

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
Count me in for all your spelling/grammar checking needs!  

------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)


[This message has been edited by sandwich (edited 11-12-2001).]
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
can u tell me what u can do sandwich?

------------------
 http://www.avengershome.co.uk" TARGET=_blank>http://www.themodplace.co.uk

http://www.avengershome.co.uk
I am Jesus

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
^
|
Above post clarified.  


------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
no weapon inventing or anything?, u are an military guy afterall

------------------
 http://www.avengershome.co.uk" TARGET=_blank>http://www.themodplace.co.uk

http://www.avengershome.co.uk
I am Jesus

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
i'll do something.  prolly programming since i'm starting to learn OGL in C++ right now.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

  

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
cool same here, we should talk, now what about modelers? anyone interested?

------------------
 http://www.avengershome.co.uk" TARGET=_blank>http://www.themodplace.co.uk

http://www.avengershome.co.uk
I am Jesus

 

Offline Jabu

  • One of our many cases
  • 29
I have absolutely no real skills. Not that I'd have the time to work on anything for the next 3 years...

I may ask some of your help for my C++ final project in a few months, though  

 

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
I am Jesus