hey bob, any chance of ever converting over from per object rendering to per material rendering, to boost htl performance? it would really speed up the game when capships are around.

maybe you can even improve the capabilities of textures with transparency, such as being able to use alpha arbitrarily, on any object, subobject, or weapon, with proper blending.
as for per object shadows, it would be nice. not as nice as full shadow effects. maybe comprimise and have an optional ship flag such as "cast shadows", to get shadow casting only on specific objects. might be a way to boost performance.