Author Topic: Request to modellers and texturers - I need asteroids  (Read 4792 times)

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Offline Bobboau

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Re: Request to modellers and texturers - I need asteroids
well, the point of this very thread is that Kaz is planning a revemp of that code, so...
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Offline Kazan

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Re: Request to modellers and texturers - I need asteroids
indeed
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Offline Vasudan Admiral

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Re: Request to modellers and texturers - I need asteroids
Couple of questions:
1) What sorta poly counts are you looking for?
2) Numbers of lods and respective poly counts?
3) How many separate pofs models?
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Offline Kazan

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Re: Request to modellers and texturers - I need asteroids
1) efficient.. there are going to be a lot of these rocks on screen
2) 5 - 4 normal and then a 5th one that is nothing
3) dunno
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Offline Vasudan Admiral

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Re: Request to modellers and texturers - I need asteroids
Well, that was...a little helpful. :p
2) By the 5th being nothing, I presume you mean a tetrahedron?
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Offline Flaser

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Re: Request to modellers and texturers - I need asteroids
+1 question to help out adventurous modellers:

Can the code handle detail boxes? (For those REALLY BIG rocks.)
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Offline aldo_14

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Re: Request to modellers and texturers - I need asteroids
+1 question to help out adventurous modellers:

Can the code handle detail boxes? (For those REALLY BIG rocks.)

It's supposed to.  Not sure if it does full LODing or just 'only draw at xxm' type handling, though.

 

Offline Vasudan Admiral

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Re: Request to modellers and texturers - I need asteroids
Ok, I'm pretty much ready to convert them - 24 rocks in all. Before I do though, here's a test pack: here

In the pack is one of each asteroid size class - small (around the 50m size mark, 1088 polys), medium (120m mark, 1520 polys), large (200m mark, 1890 polys), and huge (320m mark, 2860 polys). There are 6 variations of asteroid in each class.

So, have a look and see if there's anything else they need - including any pof data (will they need MOI data for example?). If those are fine I'll go ahead and convert the rest.
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Offline Kazan

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Re: Request to modellers and texturers - I need asteroids
awesome.. i'll take a look when i can (Can you get screens?)
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Offline Vasudan Admiral

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Re: Request to modellers and texturers - I need asteroids
Well, the point was sorta so you can have a close look at a couple of meshes and spot any problems/suggest improvments. ;)



Edit: Changed pic link.
« Last Edit: February 03, 2007, 04:31:01 am by Vasudan Admiral »
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Offline Flipside

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Re: Request to modellers and texturers - I need asteroids
Texture repeat is your biggest enemy at the moment I'd say VA, the geometry is great, as always, but turn down the repeat on that rock texture ;)

 

Offline Vasudan Admiral

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Re: Request to modellers and texturers - I need asteroids
I think I need a better (higher res) rock texture really. When working close up - scaling the UV map to give it decent detail density, I keep forgetting to look at the bigger picture.
So when I zoom out, the asteroid that looked all good and fine close up suddenly looks way overtiled - as you can clearly see in that pic. :(

Would anyone have a good, reasonably high res roid tilable texture?
« Last Edit: August 28, 2006, 02:49:36 am by Vasudan Admiral »
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Offline Kazan

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Re: Request to modellers and texturers - I need asteroids
they look good - i'll let the artists do the detailed critiques
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Offline PotzUK

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Re: Request to modellers and texturers - I need asteroids
I think I need a better (higher res) rock texture really. When working close up - scaling the UV map to give it decent detail density, I keep forgetting to look at the bigger picture.
So when I zoom out, the asteroid that looked all good and fine close up suddenly looks way overtiled - as you can clearly see in that pic. :(

Would anyone have a good, reasonably high res roid tilable texture?

How do these look? (Attached)

[attachment deleted by admin]

 

Offline Vasudan Admiral

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Re: Request to modellers and texturers - I need asteroids
They're quite nice. Thanks muchly. :)
However, I'm having some trouble UV mapping them. No single UV map seems to apply it neatly enough to do it justice. This wasn't a problem with the usual texture, but the new one has enough variation to make it highly noticable. :\

I'm still trying though.

Oh, and Kaz, you aren't going to be dynamically assigning a texture to the rocks depending on the type of asteroid field wanted are you? Cos as neat as that'd be, it'd make things a lot trickier. ;)

Edit: Changed d/l links.
« Last Edit: February 03, 2007, 04:31:48 am by Vasudan Admiral »
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Offline PotzUK

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Re: Request to modellers and texturers - I need asteroids
No probs

I have no idea what all this UV map lark is about or I would try and help :)  I did attempt shine/glow maps using these textures on the mediavps' asteroid models but my framerate plumetted!  I was going to be using them in the campaign I've got brewing, but yours look pretty good at the moment :)

 

Offline Flipside

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Re: Request to modellers and texturers - I need asteroids
Hmmmm.... I'll have a look and see if I can come up with some repeating rock textures. I'm sure I've got some somewhere....

 

Offline bizzybody

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Re: Request to modellers and texturers - I need asteroids
I lobbed these three words into Yahoo...

seamless rock texture

Got lotsa good looking hits. :)
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Offline Vasudan Admiral

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Re: Request to modellers and texturers - I need asteroids
Thanks, but having tried most of the ones I found doing that search, they tended to be either as bland as the standard FS ones, or experience the same trouble as PotzUK's ones - meaning either patterns showed up, or jagged parts where very visible. :\

I think I'll have to go for the bland ones, and just get the least - repeated look I can.
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Offline Colonol Dekker

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Re: Request to modellers and texturers - I need asteroids
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Re: Request to modellers and texturers - I need asteroids


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