Author Topic: Venom was right.. i was wrong - PCS now has Smooth Shading  (Read 6354 times)

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Offline Kazan

  • PCS2 Wizard
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Venom was right.. i was wrong - PCS now has Smooth Shading
*begins laughing hysterically*

his calculus in that function's not even correct

i had to fix his calculus - that's for calculating the normal of a _FACE_

i appreciate the effort i really do, but you don't understand what your'e looking at so just stop while you're ahead
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Venom was right.. i was wrong - PCS now has Smooth Shading
  Wisely, I think I'll take you're advice.  Good luck though...

maybe I can be a little more useful once I'm a little closer to getting my CS degree, lol, haven't even gotten the preresiquites out of the way yet... mumble... mumble
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Bobboau

  • Just a MODern kinda guy
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Venom was right.. i was wrong - PCS now has Smooth Shading
so there are errors in the normal calculations, can we see an example of these errors

------------------
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Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
Venom was right.. i was wrong - PCS now has Smooth Shading
1. I know nothing about the technicalities of .cob to .pof conversion.
2. This is a great advance.
3. Make it an option  .
4. Keep up the good work Kazan, you kick *** .
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Kazan

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Venom was right.. i was wrong - PCS now has Smooth Shading
 
Quote
Originally posted by Bobboau:
so there are errors in the normal calculations, can we see an example of these errors


Actually the url i posted shows that the normal can be correct and still fail
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Venom was right.. i was wrong - PCS now has Smooth Shading
(sorry, can't ressist putting my two bits in  )

...which if I understand Kazan and the article he posted correctly would explain the collision detection errors that sometimes crop up when using the utility.  

am I correct in this assumption?
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Kazan

  • PCS2 Wizard
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    • http://alliance.sourceforge.net
Venom was right.. i was wrong - PCS now has Smooth Shading
wrong again

it explains how the normal can not function correctly even when it's value is correct

(IE normal problems that are blamed on PCS can be explained by that because i checked my calculus 10 times)

and with long-thin polys the probability of one of the special conditions occuring increases
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

  

Offline Shrike

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Venom was right.. i was wrong - PCS now has Smooth Shading
Speaking of which, this does belong in the FS Modding forum.  Thread teleported.
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