Author Topic: The Sagitta Project - Mini campaign (work started), Looking for help  (Read 17425 times)

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Offline Bob-san

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Re: Mini campaign proposal
I wanted to stay true to the naming scale to some extent. I will probably call it a Dreadnought, as the 1906 dreadnoughts are similar to my idea.

Be prepared for GTDn or NTDn!

EDIT: Why call it a Dreadnought instead of a Frigate? Because... it is a new class of Cap Ships. It is small, heavily armoured, has a near excess of beam weapons, and can launch 12 bombers. A small crew make it expendable in a battle, when an objective must be completed while you lost most of your weapons. It can play decoy, as it still is mobile due to shielded engines and heavy armour.

No, this isn't going to become the next Lucifer. It is going to be hard to disable and it, but not disarm it (leaving a large weakness).
« Last Edit: August 19, 2006, 06:27:28 pm by Bob-san »
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Offline Mobius

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Re: Mini campaign proposal
I wanted to stay true to the naming scale to some extent. I will probably call it a Dreadnought, as the 1906 dreadnoughts are similar to my idea.

Be prepared for GTDn or NTDn!

EDIT: Why call it a Dreadnought instead of a Frigate? Because... it is a new class of Cap Ships. It is small, heavily armoured, has a near excess of beam weapons, and can launch 12 bombers. A small crew make it expendable in a battle, when an objective must be completed while you lost most of your weapons. It can play decoy, as it still is mobile due to shielded engines and heavy armour.

No, this isn't going to become the next Lucifer. It is going to be hard to disable and it, but not disarm it (leaving a large weakness).

Well,in Colony Wars Dreadnoughts are far bigger than destroyers.In Inferno there is the Solaris,but it's just an orversized destroyer.
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Offline Bob-san

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Re: Mini campaign proposal
This is going to be like the transition from less-organized "wooden destroyers" to smaller, more powerful "steel dreadnoughts".

The point of the ship is it's been downsized considerably, is more uniform, and is much more powerful then a corvette, and a little bit more powerful then a destroyer by weapons. It can stand much more of a beating then a destroyer can though. Shivans will have a hard time piercing it by their best capship beams.
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Offline aldo_14

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Re: Mini campaign proposal
Two of these tiny ships are designed to be able to destroy a Colossus-sized ship. One can single-handedly destroy a Destroyer.

Why the wings? To launch bombers! I will probably limit it to 12 bombers and nothing else. It is dead if flanked, but can jump 2 in and destroy them all.

Oh dear.  Mr Balance rolls in his grave yet again.

EDIT; wrong quote
« Last Edit: August 22, 2006, 03:34:11 am by aldo_14 »

 

Offline Bob-san

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Re: Mini campaign proposal
 :confused:

I'm confused on your post...

Back to topic... I'll play around with ship classes and names. Perhaps I will use frigate, as Dreadnought is already too broad of a class. I can't use GTF or NTF... those refer to fighters. I already have decided the new ship will be a Terran ship, so it's not under Vasudan or Shivan command.

Probably the GTFr or NTFr... I need a name for it though. Maybe the GTFr/NTFr Kami... a bit of a weird name but it suits such a powerful next-gen ship.
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GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline karajorma

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Re: Mini campaign proposal
Oh dear.  Mr Balance rolls in his grave yet again.

If you're on about the Colossus that's probably a little unfair. Disabling the Colossus would be about as hard to pull off as taking out a destroyer in terms of the number of bombs you'd have to use. It would be a fairly large strike by the NTF but the Shivans did manage to do the same thing in Capella so it's not that hard to envision.
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Offline aldo_14

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Re: Mini campaign proposal
Had the wrong post quoted.

 

Offline Bob-san

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Re: Mini campaign proposal
I'm trying to think of a good alternate history type of campaign. I want it to be very hard, but also very engaging. I will have to make sure I can pass it myself on HARD mode... I never play in INSANE because I would get my butt whooped.

Oh, I was playing the Enif Station mission, and i lost the station about 5 times! Since when did the cruiser assulting the station have green beams?!? It destroyed the transport in a single hit, and Enif Station in about 3! I found it nearly impossible to save Enif station. I finally finished it on Very Easy (I played it on Hard, then Medium, then Easy, and finally Very Easy) after Enif Station was down by 5%! I lost the transport, too!
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Snail

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Re: Mini campaign proposal
About the supership designation. Perhaps monitor? NTMr? Monitors are small ships armed to the teeth with weaponry. And if it's NTF, Caradog or Caracticus (or however you spell that). If GTVA, try something that is Greek. Kami is Japanese for god, right? That isn't right as GTVA ships are named after Greek gods or mythological figures. And Dreadnaughts are usually huge ships, not mini ships with guns.

 

Offline Nuclear1

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Re: Mini campaign proposal
Oh, I was playing the Enif Station mission, and i lost the station about 5 times! Since when did the cruiser assulting the station have green beams?!? It destroyed the transport in a single hit, and Enif Station in about 3! I found it nearly impossible to save Enif station. I finally finished it on Very Easy (I played it on Hard, then Medium, then Easy, and finally Very Easy) after Enif Station was down by 5%! I lost the transport, too!

:wtf: This shouldn't be happening. The Cato's SGreen should only be able to damage the freighter on Medium, and it should not really be capable of destroying the station in three hits. Sounds like you've got some buggery table running around somewhere or some rogue mission file. The only ship that should be doing that much damage to the station is the corvette that shows up once the Cato's been destroyed.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
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Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
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Offline Bob-san

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Re: Mini campaign proposal
Oh, I was playing the Enif Station mission, and i lost the station about 5 times! Since when did the cruiser assulting the station have green beams?!? It destroyed the transport in a single hit, and Enif Station in about 3! I found it nearly impossible to save Enif station. I finally finished it on Very Easy (I played it on Hard, then Medium, then Easy, and finally Very Easy) after Enif Station was down by 5%! I lost the transport, too!

:wtf: This shouldn't be happening. The Cato's SGreen should only be able to damage the freighter on Medium, and it should not really be capable of destroying the station in three hits. Sounds like you've got some buggery table running around somewhere or some rogue mission file. The only ship that should be doing that much damage to the station is the corvette that shows up once the Cato's been destroyed.

I know it shouldn't be happening. The Cato's SGreen seems to be updated signifigantly.

I have loaded part of the FSO 3.6.9 files... I am awaiting a few of them, but I have the first 4 or so in. This is the first time it has been so buggy.

I don't think I have any tables that edit ships that way. Maybe a rogue file overwriting the OEM Cato with a FSO Cato.

The mission became very glitchy, though there is no logical reason for it to become glitchy! The glitches went on alot. The Cato destroyed the first transport (should have been impossible for the Cato, as the transport has quite a few lines to say before a possible explosion. I lost it about 3 seconds into the mission, and saw ghost lines from the nonexistant ship. It was only when that transport was taken out that I could destroy the beam on the Cato. There was absolutely impossible to prevent such damage to Enif Station. You are about two clicks from the Cato. I replayed the mission a few times, trying different things. I restarted, and once I saw a image i held tab to use afterburner. I boosted engines to 100% of energy, and put throttle at full. I got my harpoons out and targeted the Cato's beam (default target) in double-fire mode! I fired about seven times until it was at 0%! I actually disabled the main beam on the Cato a few times, losing the station to secondary firing (missiles and turrets). I lost it about two times to secondary firing, and about twice to bombers. I nearly lost it to the Corvette that jumps in.

I remember that I was able to progress in the mission after Enif Station was disabled to the point that bombers continued to jump in, and be destroyed. I got three wings of bombers after Enif Station was destroyed. The Cato was destroyed, and then the corvette jumped in. A few more wings came at me, and I was able to destroy them. The Colossus never jumped in, and the corvette left. About two more wings came at me after the Corvette left. I had two red events... Protect Enif Station and Destroy the Manheim (or something like that for the corvette's name).

I remember that it was nearly impossible NOT to destroy the Cato single-handedly. I have played it a few times having fun with the Cato...

My favorite thing to do in this mission is...

Tell everyone to ignore the Cato. Use my Stiletto II missile and disable the beam weaponry. Use the Subsys disrupter to take out the subsystems. Restock Stilettos and continue till every weapon and subsystem on the Cato is been disabled.

Thus, the Cato is now disabled and disarmed. The ship is in the middle of the battle, with nothing touching it. I tell the transport to capture the Cato (which ends in the transport taking 5 minutes to move into position. They dock, and refuse to undock until the Cato is destroyed. Usually, at this time, my order seems to expire, and Enif Station fires upon the transport blocking the Cato. Enif Station never falls below 58% on hard mode while I do this.

It's weird... I have never seen an assult cruiser destroy the Transport AND Enif Station. The transport took less then one hit (the beam was active for a while after destruction), and Enif Station took three or four hits before it too was destroyed.

It should be impossible to lose the transport seconds into the mission, and/or to have the destruction of Enif Station due to the assult cruiser. Both have many lines into the mission that ghost after their destruction.
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

  

Offline aldo_14

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Re: Mini campaign proposal
About the supership designation. Perhaps monitor? NTMr? Monitors are small ships armed to the teeth with weaponry. And if it's NTF, Caradog or Caracticus (or however you spell that). If GTVA, try something that is Greek. Kami is Japanese for god, right? That isn't right as GTVA ships are named after Greek gods or mythological figures. And Dreadnaughts are usually huge ships, not mini ships with guns.

Cruisers are usually huge ships, too......... plus, IIRC, the Dreadnaught class has rather been superceded by larger but less cool-named types since WW1

 

Offline Bob-san

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Re: Mini campaign proposal
I am trying to find a designation that basically says this ship completely owns any capship...

Since weight will not stop movement in space, the ship can be as heavy and dense as I want it to be. The ship will be a bit too expensive to throw at just any juggernaughts, as it's also nearly impossible to repair on any fast timescale.

At 500 meters long, 380 meters wide, and probably nearly 100 meters tall, the ship is the heaviest armed and armoured of anything nearly the same side. It uses some of the Lucifer's technology in partial shielding of some more or less vital systems.

Defeating this ship will require bombers and many small fighters. I was thinking of animating parts of it, and giving it a more Descent: Freespace type of setup, with stuff like fighterbays being more like a tunnel (hint, hint) and some interesting ways to destroy this ship with a single hit.

How long can you prevent an explosion after a ship hits 0% hull? I want a three-minute delay or so from actual 0% hull to the big explosions. I will play around with it when I make the model in 3D.

I know for some piece of technology in Retail, you have to hit a crystal to disable/destroy the equipment. I want to trigger something like when engines hit 0%, it destroys the ship.


I was thinking the GTMr Minos for a GTA ship, or NTMr Minos... what naming system does the NTF follow?
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Snail

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Re: Mini campaign proposal
Yay! You're using my designation! And also FS1 tunnel fighterbays! w00t!

The NTF use names from the English tribe the Iceni, who were defeated by the Romans.

 

Offline NGTM-1R

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Re: Mini campaign proposal
The NTF uses names like those of the GTVA, really. For naming actual ships.

As the NTF built only one ship class of its own. Arguably the Iceni was to a Roman theme.
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Offline Bob-san

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Re: Mini campaign proposal
I might put a easter-egg in there for y'all!

I don't know to give this ship to the NTF or GTVA... I am thinking of giving it to the NTF as the NTMr...

Roman theme, eh? I'll find something to make it follow a Roman naming scheme.

For now, call it the NTMr Janus! Neo-Terran Janus-Class Monitor. I'll follow the names of the Roman gods and godesses. I might go on to the various Legends, Heros, and Mythical creatures.

I hate the FS2-style wall fighterbays... it makes no sense as a fighterbay isn't a wall where ships magically spawn out of... they're tunnels where fighters and bombers are launched for. Only the Pysmtik (spelling?) did a kernal of justice to Freespace 1 fighterbays. It had a semi-tunnel in there, but fighters just magically appear there...
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Mobius

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Re: Mini campaign proposal
There was a population who fought the Romans,the iceni,and their queen was Boadicea.Some kind of rebellion,this explains the name.

Cruisers are far more powerful than Destroyers,but in FS those roles are inverted.
In Colony Wars,there was this hierarchy:
Frigate
Cruiser
Destroyer
Dreadnought
Titan (only Navy in CW1)
Super Titan (only Navy in CW1)

Minor ships:
Carrier (only Navy in CW1)
Command Craft

Space sims normaly make the cruisers the smallest and weakest ships,and this is completely different from the real hierarchy of modern fleets.The frigate isn't supposed to be a command ship....
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Offline karajorma

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Re: Mini campaign proposal
Let's face it Destroyer sounds a hell of a lot more impressive than cruiser.

So lets just simply say that its the real life navy who've got it wrong and be done with it :D
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Offline Bob-san

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Re: Mini campaign proposal
Good thinking, Karajorma!

SO basically this is the ship hierarcy...

TAC
Escape Pods
Transports
Cruisers
(Monitors or Frigates)
Destroyers
Juggernaughts
?


Quick thing...
What do you guys think of having to destroy the Colossus? I think it'd be very fun to see it go up in glory again. It was quite impressive at the final battle against the SJ.
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Nuclear1

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Re: Mini campaign proposal
If you've played the original Allied Forces, you should already know that destroying the Colossus is a long and very painful task. Of course, the updated Allied Forces has a much more entertaining way of going about it, and I personally enjoyed it.

I can stand destroying the Colossus as long as the briefing doesn't go something like:

"destory the Culosssus : ) . this is mie firs mission!"
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!