Author Topic: Official PCS2 Feature Request thread  (Read 135941 times)

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Offline Nuke

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Re: Official PCS2 Feature Request thread
i find that 4 pane view sucks unless you have a really big monitor right in your face. a 19" 3 feet away it really sucls.

with all the modeling ive done i still dont fully understand pathing. i dont know the procedure the code goes through when docking, dont know when to use a short path and a longpat. i dont understand the attack paths. all i really know is how to put in a path that works to the degree of not crashing the game.

also code in a way that makes future upgrades to the model format easyer. like if you want to add a new chunk or add an extra field to an existi9ng chunk. and so on.
« Last Edit: August 18, 2006, 10:50:24 pm by Nuke »
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Offline Goober5000

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Re: Official PCS2 Feature Request thread
Keyboard shortcuts.  Alt to open and close the menus, Ctrl-X/Ctrl-C/Ctrl-V for cut/copy/paste, and TAB to move between text boxes on a dialog.

 
Re: Official PCS2 Feature Request thread
Definetely tabbing, I wouldn't be surprised if that would speed up creating a working pof model faster.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Kazan

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Re: Official PCS2 Feature Request thread
hey bob, if you need write access to the PCS2 source (and don't already have access to my repo) give me a shout... I got a PM about you working on the ASE file format or somesuch.. i'm too tired to really read closely.. i'll go through and update the other requests tommorow

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Re: Official PCS2 Feature Request thread
Sorry to keep this list growing but....

When your in gun/missile mode it shows you where the hard points are and their orientation, please have this for eyes/engines too.  I'm also assuming you've got eye/gun/glow points importable like EngGlow?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

  

Offline Trivial Psychic

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Re: Official PCS2 Feature Request thread
Glowpoint manipulation and Lod/Debris positioning?

glow point manipulation is already present in the 1.0 tree, and look at the first post in this thread under 2.0 roadmap

In PCS1, it just displays a block to represent the glowpoints.  Could PCS2 be made to actually display the glowpoint effect indicated?  The idea is to see what it will look like in-game, without having to boot up the game itself.
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Offline Nuke

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Re: Official PCS2 Feature Request thread
perhaps even have the glowpoints blink according to their setting too. it would really save me alot of work.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Kazan

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Re: Official PCS2 Feature Request thread

In PCS1, it just displays a block to represent the glowpoints.  Could PCS2 be made to actually display the glowpoint effect indicated?  The idea is to see what it will look like in-game, without having to boot up the game itself.

possibly... yet again with the help of the gfx genii
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: Official PCS2 Feature Request thread
I assume your using Opengl correct?

Could you draw a rectangle centered where the glowpoint is located in the model space?  Given the right dimensions and apply the glowpoint texture to it?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Official PCS2 Feature Request thread
Nothing like bumping an old thread but...  :nervous:

right now I'm trying to path the turrets, and released something that might be useful and hopefully shouldn't be that hard to create, just a little vector math.  Take the turret base point on the parent draw a vector through it and the firing point.  This can be the near path point. Then move the line out to about 100 or so units and have this the other path point.  It won't be ideal in all situations but a.) it gives paths and b.) it gives something to start working with.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline IPAndrews

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Re: Official PCS2 Feature Request thread
Don't worry, I've bugged Kazan for this a hundred times ;).
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Nuke

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Re: Official PCS2 Feature Request thread
perhaps a system where i select an object and hit a 'path object' button, a line pops up from the center of that object to a point in space. you can rotate this line around the object with the arrows and shorten/lengthen the path with pgup/pgdn keys. maybe you can make the mouse do it too, scroll wheel handeling the length. space creates a new point and you can then edit that line, enter completes the path. maybe it can be smart, and enter all the other infor for you depending on the object type you pathed. say you pathed a turret, it would fill in all the turret specific path info. if you path a subsystem named fighterbay it creates a fiterbay path and sets that up for you. if you path the hull it sets up a dock point as well (baced on the normal of the nearest polygon). this aproach would et you set up a path fairly quickly. you could path a whole juggernaught in only a few minutes.

perhaps make it so you could use the fast pathing controls to edit normals (for anything) as well.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Kazan

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Re: Official PCS2 Feature Request thread
bumping this thread is good.... hopefully i'll be able to start working sometime soon.. just busy w/ work, school, wedding and tae kwon do right now.  next semester i return to school full time and quitting my programming-sucking-job
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"The Mountains are calling, and I must go" - John Muir

 

Offline Aardwolf

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Re: Official PCS2 Feature Request thread
One thing I'd like is the ability to update models or submodels without starting a file from scratch--like how you can copy other features from other ships, you should be able to copy the model from another ship or from a .cob file and keep the rest of the data. Also, it'd be nice if it could tell you which of the two types of "cocentric triangle" errors you have: either your model being too small or your model having serious geometry errors.

Edit: wedding?

 

Offline Kazan

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PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: Official PCS2 Feature Request thread
Congrats Kazan  :)




















that is I think congrats or sympathy  :p
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Nuke

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Re: Official PCS2 Feature Request thread
first they chop off the end of his dick
now they want to take his balls.
poor kazan :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Kazan

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Re: Official PCS2 Feature Request thread
she does want to "take" my balls.... note the distinct lack of the word "off" :D
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: Official PCS2 Feature Request thread
Just remember "to death till us part" is a goal  :p
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Official PCS2 Feature Request thread
I just thought of something useful yesterday while I was trying to convert my cruiser and I couldn't post :-(

before i forget, would it be possible to convert lods seperately, i.e. one at a time (this could be like turret prefabs)

Edit: I just foud out my turrets are messed up... so I had to go through each of them (major pain in truespace) to find i didn't renumber some of the arms/firepoints...

How about this instead of :

Turret01
        cube
        turret01-arm
                 cylinder1
                 cylinder2
                 turret01-fp-01
                 turret01-fp-02
Turret01-destroyed
          cube
          light


how about this:
turret01
        cube
        ARM
              cylinder1
              cylinder2
              FP01
              FP02
        DESTROYED
              cube
               light


That way you only need to specify which turret number it is only once.  Now I don't know if COB files are setup as nicely (it might require some preprocessing to create that hierachy from the cob hierarchy) Plus another major bonus is you can copy and paste turrets very nicely, only having to renumber the main group instead of having to rename 4+ objects

               
« Last Edit: September 25, 2006, 11:07:05 pm by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"