Author Topic: OpenGL Now Natively Supported in Windows Vista  (Read 3056 times)

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Re: OpenGL Now Natively Supported in Windows Vista
OK, everyone, I like to bash MS as the next person who's had to deal with their ****, but let's quit the Vista-bashing until it comes out, mmkay? Specs are still very fluid.

Yes, it probably will be a resource hog, but let's just wait and see.
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Offline Kazan

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Re: OpenGL Now Natively Supported in Windows Vista
OK, everyone, I like to bash MS as the next person who's had to deal with their ****, but let's quit the Vista-bashing until it comes out, mmkay?

no, microsoft is a company that's entire existance has been to deceive the general populus into thinking their software is good and innovative while they only steal ideas from others and write poor implementations thereof
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Offline BlackDove

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Re: OpenGL Now Natively Supported in Windows Vista
That sentence would've been more plausable if you had a string quartet playing in the background.

Good news for OpenGL :yes:

 

Offline pecenipicek

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Re: OpenGL Now Natively Supported in Windows Vista
OK, everyone, I like to bash MS as the next person who's had to deal with their ****, but let's quit the Vista-bashing until it comes out, mmkay?

no, microsoft is a company that's entire existance has been to deceive the general populus into thinking their software is good and innovative while they only steal ideas from others and write poor implementations thereof
they are the smarter part of the american population. thats what smart people in america do, decieve people into buying **** wrapped up in gift paper :D :p




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Offline neoterran

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Re: OpenGL Now Natively Supported in Windows Vista
No one has ever talked about Aero Glass and the Desktop Composition Engine running in OpenGL Mode before and running Faster, so I think this story is still newsworthy for that alone.

As for the specs still being fluid.. not really. We're now only 2 months from RTM according to microsoft's schedule, so things are getting pretty firm  ;)
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Offline ZylonBane

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Re: OpenGL Now Natively Supported in Windows Vista
I don't see how Aero Glass can run via OpenGL natively, unless it was written by Microsoft to do so. That's what "natively" means, after all. Anything else is some form of wrapper.
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Offline Taristin

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Re: OpenGL Now Natively Supported in Windows Vista
OK, everyone, I like to bash MS as the next person who's had to deal with their ****, but let's quit the Vista-bashing until it comes out, mmkay?

no, microsoft is a company that's entire existance has been to deceive the general populus into thinking their software is good and innovative while they only steal ideas from others and write poor implementations thereof

Hmm. Why does this description remind me of Apple's i* lineup?
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Offline neoterran

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Re: OpenGL Now Natively Supported in Windows Vista
because Apple is a Microsoft wannabe, that's why.

Hey, if you run Linux, i can respect you as being outside the mainstream, and you wanna do it the open and free way, that's cool. But if you run Apple and try to cop an attitude that you're better than a Windows user somehow, forget it buddy, you need to come to grips with reality. You're no different than the average windows user, only you have an even more proprietary OS and even more proprietary hardware.
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Offline Kazan

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Re: OpenGL Now Natively Supported in Windows Vista
actually mac OS/X IS a unix-alike (bsd-alike actually i believe) and is posix compliant - so it actually is far less proprietary than windows
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Offline neoterran

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Re: OpenGL Now Natively Supported in Windows Vista
it has a closed BSD kernel with heavy modifications, layered with a completely proprietary windowing system, a proprietary file system and a bunch of proprietary applications.

You may be surprised to learn that Windows Vista can support a posix subsystem.
« Last Edit: August 16, 2006, 10:37:11 pm by neoterran »
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