Author Topic: The Decline of Square  (Read 3020 times)

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Offline Mr. Vega

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The Decline of Square
What the hell happened to Square?

They make another beautiful masterpiece with FFX, and bam! They make worthless, purely commercial games like FFX-2 and FFXI, cancel Chrono Break, and now with FFXII, they replaced a brilliant art designer (Yo****aka Amano, designer of Cecil, Locke, Celes, Terra, Kefka) and a very talented one (Tetsuya Nomura, designer of Setzer, Cloud, Aerith, Sephiroth, Squall, Rinoa, Tidus, Yuna, you name it) for this Akihiko Yoshida who's chief area of expertise seems to be designing androgynous boys. On top of that, Uematsu's gone, aside from the occasional main theme he hands out to other, much less talented composers to mess with to their hearts delight.

Final Fantasy X is going to end up being the last of the great Square works, I accept that, but I just don't understand how Square lost it's soul in such a short time. They've always resisted pressure to water down before. It's like Sakaguchi, after pushing the value of video games as literature for so long, decided "Who cares anymore, I've done everything I set out to do" and let the Square execs **** up all of his projects.

So, any comments or theories?
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Offline Kamikaze

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Re: The Decline of Square
12 sucked. 13 looks like it'll suck too. I'm probably going to buy a Wii and keep playing FFVI on zsnes.

I think there's been a big culture shift at Square-Enix; the merger of Square and Enix itself was evidence of that shift. The departure of Hironobu Sakaguchi, I suspect, contributed a lot to the problem, but I also think the change was happening since long before he left.

I decided Square was going down a hopeless path when they announced the Advent Children crap. There were always rumors about a sequel to FF7, but I always asserted that Square would never make such a thing because FF7 ended very neatly and Square has a history of making new worlds through each iteration. When I was proven wrong about FF7, I realized Square had given up its history and standards.
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 
Re: The Decline of Square
Well, as Kojima stated to either EGM or GI (I cant remember which) a few months back, Japanese develoopers have pretty much lost when it comes to innovation and new ideas, and this more or less proves it. I mean, all Square has done with FF since, well since FF6, honestly, is just throw a new coat of paint on it, and rename a few characters. The underlying stories are all the same, the plot developments are all the same, their just churning out the same **** year after year after year, just like Megaman and Madden. And, the unfortunate part of it all is, they can't do anything about it with the way the Japanese game market is set up. Look at it over there, very few new and interesting ideas ever come from there. Their tapped. They need some sort of revolution in the way they make games.
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Offline Mr. Vega

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Re: The Decline of Square
I think there's been a big culture shift at Square-Enix; the merger of Square and Enix itself was evidence of that shift. The departure of Hironobu Sakaguchi, I suspect, contributed a lot to the problem, but I also think the change was happening since long before he left.

Yeah, but if the culture shift was due to the standard "commercial success leads to play it safe" scenario, then why didn't the shift occur after Final Fantasy VII? They were at the absolute peak of popularity and prestige, and rather than falling apart then, they make Final Fantasy VIII (which was vastly superior to VII IMHO) Chrono Cross, and Xenogears, all of which took a lot of risks.

At least with 13, they have Nomura doing the art design again.

Quote
I'm probably going to buy a Wii and keep playing FFVI on zsnes.

I'm an SNES9X man myself. I just can't put up with the DOS interface of zsnes.
« Last Edit: August 20, 2006, 11:52:42 am by Mr. Vega »
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Mr. Vega

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Re: The Decline of Square
Well, as Kojima stated to either EGM or GI (I cant remember which) a few months back, Japanese develoopers have pretty much lost when it comes to innovation and new ideas, and this more or less proves it. I mean, all Square has done with FF since, well since FF6, honestly, is just throw a new coat of paint on it, and rename a few characters. The underlying stories are all the same, the plot developments are all the same, their just churning out the same **** year after year after year, just like Megaman and Madden. And, the unfortunate part of it all is, they can't do anything about it with the way the Japanese game market is set up. Look at it over there, very few new and interesting ideas ever come from there. Their tapped. They need some sort of revolution in the way they make games.

1. Madden is courtesy of EA Sports. The US industry is no less stagnant than the Japanese one.

2. The reason the industry has become so stagnant is that the increasing over emphasis on graphics have sent the production costs for games higher and higher. With such high budgets, executives get pretty finicky over anything that isn't tried and true.

3. Have you ever vaguely looked at the plots of FFVII, VIII, IX, X, read their scripts, maybe even played them by chance? Anyone who thinks that Square hasn't made anything creative since they left Nintendo is ether an utterly ignorant moron or a rabid SNES purist. I'll give you the benefit of the doubt and assume you're the latter.

EDIT-Well, it's not just graphics, but the fact is productions costs for games have been shooting through the roof for a while now.
« Last Edit: August 19, 2006, 11:42:40 pm by Mr. Vega »
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Sarafan

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Re: The Decline of Square
My god, they're not perfect, you know. Its not like Square-Enix makes just perfect games, true, I havent played FF12 and from what I looked, it seems to be a good game, IMO. Most, if not all FFs have the same basics but each manages to be different, with the merger of both companies things are going to change, wether it'll be for the good or bad why dont we actually wait to see it instead of just saying all FFs from now on suck. Advent Children was NEVER made to be a sequel of FF7 and it is a good movie. And before anyone asks I'm not a purist.


2. The reason the industry has become so stagnant is that the increasing over emphasis on graphics have sent the production costs for games higher and higher. With such high budgets, executives get pretty finicky over anything that isn't tried and true.

EDIT-Well, it's not just graphics, but the fact is productions costs for games have been shooting through the roof for a while now.

I agree, this is one of, if not the main reasons the quality of games story-wise today is awful to say the least.

 

Offline NGTM-1R

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Re: The Decline of Square
for this Akihiko Yoshida who's chief area of expertise seems to be designing androgynous boys.

Sephiroth effect.
"Load sabot. Target Zaku, direct front!"

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Offline Mr. Vega

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Re: The Decline of Square
At least his design was unique and well done.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
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Offline NGTM-1R

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Re: The Decline of Square
Emphasis on the was...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Kamikaze

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Re: The Decline of Square
I havent played FF12 and from what I looked, it seems to be a good game, IMO.

I have; it sucks.

Quote
Advent Children was NEVER made to be a sequel of FF7 and it is a good movie. And before anyone asks I'm not a purist.

If it's not a sequel, then what is it? Seems to me like it fits the definition just fine. And... "good movie"? Are you sure you saw the same Advent Children? The one with the horrific script and cardboard characters?

Yeah, but if the culture shift was due to the standard "commercial success leads to play it safe" scenario, then why didn't the shift occur after Final Fantasy VII?

I'm not really sure. Maybe it was more like "We've passed our peak and haven't been raking in as much money, maybe we'll go for the cheap fan service".

Quote
Final Fantasy VIII (which was vastly superior to VII IMHO)

:yes:

Japanese develoopers have pretty much lost when it comes to innovation and new ideas

I don't think this is a Japanese phenomenon. It's endemic to virtually every gaming industry, probably because they've gotten too big. Anyway, if you look closely you'll still see innovative games being produced on either side of the pond. The Katamari series was absolutely brilliant and it is distinctly Japanese. Spore looks like it'll be very unique and is an American game. If you decide to look in the niches, you'll find even more interesting stuff. Japan has a large (at least compared to the US) market for visual/audio novel style games. Some of these have very interesting and unique plotlines, such as the indy horror game "When the Cicadas Cry".
« Last Edit: August 20, 2006, 02:34:39 am by Kamikaze »
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Turnsky

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Re: The Decline of Square
Japan has a large (at least compared to the US) market for visual/audio novel style games. Some of these have very interesting and unique plotlines, such as the indy horror game "When the Cicadas Cry".

Case in point with the latter generation of Metal Gear games, it seems they're still fine tuning it, and Kojima is talking about games after MGS.

but this whole decline isn't to just Square-Enix, if you look towards any large gaming franchise, it seems to be declining somewhat, i doubt that Final Fantasy will be innovative for long.  however.
with FF13, there's gonna be multiple games to be sure, with one developed by their normal FF team, and another being developed by their Kingdom hearts Team.
So, in name, they're the same, in practice, they'll be bound to be vastly different games when it comes time to play.


just a note, shouldn't this be in the gaming forum?
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Offline Blaise Russel

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Re: The Decline of Square
And... "good movie"? Are you sure you saw the same Advent Children? The one with the horrific script and cardboard characters?

Indeed. After all, FF7 didn't have a horrific script or cardboard characters.



*coughs*

 

Offline Sarafan

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Re: The Decline of Square

I have; it sucks.

If it's not a sequel, then what is it? Seems to me like it fits the definition just fine. And... "good movie"? Are you sure you saw the same Advent Children? The one with the horrific script and cardboard characters?

I'm not really sure. Maybe it was more like "We've passed our peak and haven't been raking in as much money, maybe we'll go for the cheap fan service".



Yes, the very same Advent Children and it doesnt suck, ok, I agree, it is a sequel and a good movie, IMO. Square makes one game that people dont consider of god-like quality and people start saying everything is going to hell.

 

Offline Mr. Vega

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Re: The Decline of Square
Emphasis on the was...

Um, the original itself remains original regardless of how many times it is copied.

Quote
Yes, the very same Advent Children and it doesnt suck, ok, I agree, it is a sequel and a good movie, IMO. Square makes one game that people dont consider of god-like quality and people start saying everything is going to hell.

When, after a nearly flawless record for more than ten years (not even Looking Glass at its height matched Square's level of consistency), they make several poor games on their flagship titles, and remove the handful of employees that have carried their games since forever from all the major projects, then you begin to lose hope. We howl at the lack of god-like quality from any game of theirs because any slip at all has always been very unbecoming of Square, and now they're slipping again and again.
« Last Edit: August 20, 2006, 12:06:59 pm by Mr. Vega »
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
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Offline Sarafan

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Re: The Decline of Square
If FF13 turns out to be a good game? They didnt always made great games, FF Tatics is a good example of that, great on some things, awful in others.

 

Offline Mr. Vega

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Re: The Decline of Square
Square did not make good games. They made great games and wrote great stories for their great games. "Good" is not good enough, and until after FFX, Square had never been content with a merely "good" game, especially for the main Final Fantasies.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Zuljin

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Re: The Decline of Square
If FF13 turns out to be a good game? They didnt always made great games, FF Tatics is a good example of that, great on some things, awful in others.

FF Tactics isn't a very good example to use when pointing out were Square messed up. It's very different from the other FF games because of the tactical battle system and that made many people dislike it. Other people however (myself included) did like the game as it was.
From what I've seen, the community seems to be pretty much split when on the topic of FFT, it's one of those either you love it, or you hate it kind of games.

Now Final Fantasy Mystic Quest for the Snes however.. thats another story :p

 

Offline Sarafan

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Re: The Decline of Square
Ok, if FF13 turns out to be a masterpiece?

 
Re: The Decline of Square
I'll still play FF8... lol.
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Offline Mr. Vega

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Re: The Decline of Square
Ok, if FF13 turns out to be a masterpiece?

Then all will be forgiven and I'll shut up. But it won't.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes